Explores the process of designing video games to create meaningful player experiences, covering game genres, iterative design, and creating game concept documents.
Explores acceleration, crisis, and architectural theory, focusing on modernism, postmodernity, and the Anthropocene, and challenges students to analyze contemporary architectural practices.
Explores the intersection between digital humanities and game studies, showcasing various research projects and highlighting the interdisciplinary nature of research in these fields.
Explores HRTEM image formation through interference of transmitted and diffracted beams, covering contrast transfer function, aberration correction, and phase retrieval techniques.