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Lecture
Rasterization - Lighting
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Related lectures (32)
Shape from Shading: Recovering 3D Information from 2D Images
Covers the techniques for recovering 3D shape information from 2D images using shading models and modern deep learning approaches.
Lighting Phong: Basics and Models
Introduces the basics of lighting in computer graphics, including surface reflectance, ray tracing, and the Phong lighting model.
Triangle Meshes: Ray Tracing and Spatial Data Structures
Delves into Phong Lighting, deepfake technology, triangle meshes, and spatial data structures for ray tracing.
Shape from Shading and Texture
Covers shape from shading, texture, reflectance maps, and specularities in computer vision.
Lighting: Surface Reflectance and Phong Model
Explores practical lighting aspects in computer graphics, covering surface reflectance, Phong model, multiple light sources, shadows, and reflections.
Pinhole Camera and Barycentric Coordinates
Covers pinhole cameras, degrees of freedom, Phong lighting, and barycentric coordinates with sample exam questions.
Rasterization Pipeline: Triangle Measures
Explores the rasterization pipeline, emphasizing triangle measures and Z-buffer for visibility.
Multivariable Control
Covers Gaussian random variables, affine transformations, and linear systems driven by Gaussian noise in multivariable control.
Rasterization and Transformations
Covers transforming surface normals, forced perspective, shading algorithms, and input values computation in fragment shaders.
Rasterization - Shading / Visibility
Covers shading techniques and visibility algorithms used in computer graphics.
Rasterization Pipeline
Covers the rasterization pipeline, transforming 3D geometry into 2D images efficiently.
Galilean Transformations: Spacetime and Measurements
Explores Galilean transformations in spacetime, focusing on measurements and coordinate transformations.
Gaussian Random Vectors
Explores Gaussian vectors, moment generating functions, independence, density functions, affine transformations, and quadratic forms.
Isometries in Euclidean Spaces
Explores isometries in Euclidean spaces, including translations, rotations, and linear symmetries, with a focus on matrices.
Introduction to Computer Graphics: Ray Tracing Basics
Covers the basics of ray tracing in computer graphics, explaining the generation of primary rays, intersection computations, and lighting models for diffuse and specular surfaces.
Meshes: Vertex Normals and Ray Intersections
Covers the computation of vertex normals and triangle normals in the context of mesh rendering.
Multivariable Control: Gaussian Processes and Linear Systems
Explores Gaussian processes, linear systems, transformations, and noise properties in multivariable control applications.
Transformations Affines
Covers the concept of affine transformations in functions, including shifting and compressing functions.
Rasterization: Z-Buffer Quiz
Covers the concept of Z-Buffer and its role in the rasterization pipeline.
Statistical Models: Families and Transformations
Explores statistical models, families of distributions, transformations, and their applications in probability theory.
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