3D scanning3D scanner is the process of analyzing a real-world object or environment to collect three dimensional data of its shape and possibly its appearance (e.g. color). The collected data can then be used to construct digital 3D models. A 3D scanner can be based on many different technologies, each with its own limitations, advantages and costs. Many limitations in the kind of objects that can be digitised are still present. For example, optical technology may encounter many difficulties with dark, shiny, reflective or transparent objects.
Image segmentationIn and computer vision, image segmentation is the process of partitioning a into multiple image segments, also known as image regions or image objects (sets of pixels). The goal of segmentation is to simplify and/or change the representation of an image into something that is more meaningful and easier to analyze. Image segmentation is typically used to locate objects and boundaries (lines, curves, etc.) in images. More precisely, image segmentation is the process of assigning a label to every pixel in an image such that pixels with the same label share certain characteristics.
Depth perceptionDepth perception is the ability to perceive distance to objects in the world using the visual system and visual perception. It is a major factor in perceiving the world in three dimensions. Depth perception happens primarily due to stereopsis and accommodation of the eye. Depth sensation is the corresponding term for non-human animals, since although it is known that they can sense the distance of an object, it is not known whether they perceive it in the same way that humans do. Depth perception arises from a variety of depth cues.
Main sequenceIn astronomy, the main sequence is a continuous and distinctive band of stars that appears on plots of stellar color versus brightness. These color-magnitude plots are known as Hertzsprung–Russell diagrams after their co-developers, Ejnar Hertzsprung and Henry Norris Russell. Stars on this band are known as main-sequence stars or dwarf stars. These are the most numerous true stars in the universe and include the Sun. After condensation and ignition of a star, it generates thermal energy in its dense core region through nuclear fusion of hydrogen into helium.
Texture (geology)In geology, texture or rock microstructure refers to the relationship between the materials of which a rock is composed. The broadest textural classes are crystalline (in which the components are intergrown and interlocking crystals), fragmental (in which there is an accumulation of fragments by some physical process), aphanitic (in which crystals are not visible to the unaided eye), and glassy (in which the particles are too small to be seen and amorphously arranged).
F-type main-sequence starAn F-type main-sequence star (F V) is a main-sequence, hydrogen-fusing star of spectral type F and luminosity class V. These stars have from 1.0 to 1.4 times the mass of the Sun and surface temperatures between 6,000 and 7,600 K.Tables VII and VIII. This temperature range gives the F-type stars a whitish hue when observed by the atmosphere. Because a main-sequence star is referred to as a dwarf star, this class of star may also be termed a yellow-white dwarf (not to be confused with white dwarfs, remnant stars that are a possible final stage of stellar evolution).
Computer stereo visionComputer stereo vision is the extraction of 3D information from digital images, such as those obtained by a CCD camera. By comparing information about a scene from two vantage points, 3D information can be extracted by examining the relative positions of objects in the two panels. This is similar to the biological process of stereopsis. In traditional stereo vision, two cameras, displaced horizontally from one another, are used to obtain two differing views on a scene, in a manner similar to human binocular vision.
A-type main-sequence starAn A-type main-sequence star (A) or A dwarf star is a main-sequence (hydrogen burning) star of spectral type A and luminosity class (five). These stars have spectra defined by strong hydrogen Balmer absorption lines. They measure between 1.4 and 2.1 solar masses () and have surface temperatures between 7,600 and 10,000 K. Bright and nearby examples are Altair (A7), Sirius A (A1), and Vega (A0). A-type stars do not have convective zones and thus are not expected to harbor magnetic dynamos.
Image rectificationImage rectification is a transformation process used to project images onto a common image plane. This process has several degrees of freedom and there are many strategies for transforming images to the common plane. Image rectification is used in computer stereo vision to simplify the problem of finding matching points between images (i.e. the correspondence problem), and in geographic information systems to merge images taken from multiple perspectives into a common map coordinate system.
Medical image computingMedical image computing (MIC) is an interdisciplinary field at the intersection of computer science, information engineering, electrical engineering, physics, mathematics and medicine. This field develops computational and mathematical methods for solving problems pertaining to medical images and their use for biomedical research and clinical care. The main goal of MIC is to extract clinically relevant information or knowledge from medical images.
O-type main-sequence starAn O-type main-sequence star (O V) is a main-sequence (core hydrogen-burning) star of spectral type O and luminosity class V. These stars have between 15 and 90 times the mass of the Sun and surface temperatures between 30,000 and 50,000 K. They are between 40,000 and 1,000,000 times as luminous as the Sun. The "anchor" standards which define the MK classification grid for O-type main-sequence stars, i.e. those standards which have not changed since the early 20th century, are (O7 V) and (O9 V).
Facial recognition systemA facial recognition system is a technology potentially capable of matching a human face from a or a video frame against a database of faces. Such a system is typically employed to authenticate users through ID verification services, and works by pinpointing and measuring facial features from a given image. Development began on similar systems in the 1960s, beginning as a form of computer application. Since their inception, facial recognition systems have seen wider uses in recent times on smartphones and in other forms of technology, such as robotics.
G-type main-sequence starA G-type main-sequence star (spectral type: G-V), also often, and imprecisely called a yellow dwarf, or G star, is a main-sequence star (luminosity class V) of spectral type G. Such a star has about 0.9 to 1.1 solar masses and an effective temperature between about 5,300 and 6,000 K. Like other main-sequence stars, a G-type main-sequence star converts the element hydrogen to helium in its core by means of nuclear fusion, but can also fuse helium when hydrogen runs out.
Iterative reconstructionIterative reconstruction refers to iterative algorithms used to reconstruct 2D and 3D images in certain imaging techniques. For example, in computed tomography an image must be reconstructed from projections of an object. Here, iterative reconstruction techniques are usually a better, but computationally more expensive alternative to the common filtered back projection (FBP) method, which directly calculates the image in a single reconstruction step.
Video qualityVideo quality is a characteristic of a video passed through a video transmission or processing system that describes perceived video degradation (typically, compared to the original video). Video processing systems may introduce some amount of distortion or artifacts in the video signal that negatively impacts the user's perception of a system. For many stakeholders in video production and distribution, assurance of video quality is an important task. Video quality evaluation is performed to describe the quality of a set of video sequences under study.
VideoVideo is an electronic medium for the recording, copying, playback, broadcasting, and display of moving media. Video was first developed for mechanical television systems, which were quickly replaced by cathode-ray tube (CRT) systems which, in turn, were replaced by flat panel displays of several types. Video systems vary in display resolution, aspect ratio, refresh rate, color capabilities and other qualities. Analog and digital variants exist and can be carried on a variety of media, including radio broadcasts, magnetic tape, optical discs, , and network streaming.
Large deformation diffeomorphic metric mappingLarge deformation diffeomorphic metric mapping (LDDMM) is a specific suite of algorithms used for diffeomorphic mapping and manipulating dense imagery based on diffeomorphic metric mapping within the academic discipline of computational anatomy, to be distinguished from its precursor based on diffeomorphic mapping. The distinction between the two is that diffeomorphic metric maps satisfy the property that the length associated to their flow away from the identity induces a metric on the group of diffeomorphisms, which in turn induces a metric on the orbit of shapes and forms within the field of Computational Anatomy.
Statistical shape analysisStatistical shape analysis is an analysis of the geometrical properties of some given set of shapes by statistical methods. For instance, it could be used to quantify differences between male and female gorilla skull shapes, normal and pathological bone shapes, leaf outlines with and without herbivory by insects, etc. Important aspects of shape analysis are to obtain a measure of distance between shapes, to estimate mean shapes from (possibly random) samples, to estimate shape variability within samples, to perform clustering and to test for differences between shapes.
3D modelingIn 3D computer graphics, 3D modeling is the process of developing a mathematical coordinate-based representation of any surface of an object (inanimate or living) in three dimensions via specialized software by manipulating edges, vertices, and polygons in a simulated 3D space. Three-dimensional (3D) models represent a physical body using a collection of points in 3D space, connected by various geometric entities such as triangles, lines, curved surfaces, etc.
Computational anatomyComputational anatomy is an interdisciplinary field of biology focused on quantitative investigation and modelling of anatomical shapes variability. It involves the development and application of mathematical, statistical and data-analytical methods for modelling and simulation of biological structures. The field is broadly defined and includes foundations in anatomy, applied mathematics and pure mathematics, machine learning, computational mechanics, computational science, biological imaging, neuroscience, physics, probability, and statistics; it also has strong connections with fluid mechanics and geometric mechanics.