Persistent data structureIn computing, a persistent data structure or not ephemeral data structure is a data structure that always preserves the previous version of itself when it is modified. Such data structures are effectively immutable, as their operations do not (visibly) update the structure in-place, but instead always yield a new updated structure. The term was introduced in Driscoll, Sarnak, Sleator, and Tarjans' 1986 article. A data structure is partially persistent if all versions can be accessed but only the newest version can be modified.
Function pointerA function pointer, also called a subroutine pointer or procedure pointer, is a pointer referencing executable code, rather than data. Dereferencing the function pointer yields the referenced function, which can be invoked and passed arguments just as in a normal function call. Such an invocation is also known as an "indirect" call, because the function is being invoked indirectly through a variable instead of directly through a fixed identifier or address. Function pointers allow different code to be executed at runtime.
Object-oriented programmingObject-Oriented Programming (OOP) is a programming paradigm based on the concept of "objects", which can contain data and code. The data is in the form of fields (often known as attributes or properties), and the code is in the form of procedures (often known as methods). A common feature of objects is that procedures (or methods) are attached to them and can access and modify the object's data fields. In this brand of OOP, there is usually a special name such as or used to refer to the current object.
Pointer (computer programming)In computer science, a pointer is an object in many programming languages that stores a memory address. This can be that of another value located in computer memory, or in some cases, that of memory-mapped computer hardware. A pointer references a location in memory, and obtaining the value stored at that location is known as dereferencing the pointer. As an analogy, a page number in a book's index could be considered a pointer to the corresponding page; dereferencing such a pointer would be done by flipping to the page with the given page number and reading the text found on that page.
Smart pointerIn computer science, a smart pointer is an abstract data type that simulates a pointer while providing added features, such as automatic memory management or bounds checking. Such features are intended to reduce bugs caused by the misuse of pointers, while retaining efficiency. Smart pointers typically keep track of the memory they point to, and may also be used to manage other resources, such as network connections and file handles.
Interface (object-oriented programming)In object-oriented programming, an interface or protocol type is a data type that acts as an abstraction of a class. It describes a set of method signatures, the implementations of which may be provided by multiple classes that are otherwise not necessarily related to each other. A class which provides the methods listed in a protocol is said to adopt the protocol, or to implement the interface. If objects are fully encapsulated then the protocol is the only way in which they may be accessed by other objects.
Runtime systemIn computer programming, a runtime system or runtime environment is a sub-system that exists both in the computer where a program is created, as well as in the computers where the program is intended to be run. The name comes from the compile time and runtime division from compiled languages, which similarly distinguishes the computer processes involved in the creation of a program (compilation) and its execution in the target machine (the run time). Most programming languages have some form of runtime system that provides an environment in which programs run.
Tagged pointerIn computer science, a tagged pointer is a pointer (concretely a memory address) with additional data associated with it, such as an indirection bit or reference count. This additional data is often "folded" into the pointer, meaning stored inline in the data representing the address, taking advantage of certain properties of memory addressing. The name comes from "tagged architecture" systems, which reserved bits at the hardware level to indicate the significance of each word; the additional data is called a "tag" or "tags", though strictly speaking "tag" refers to data specifying a type, not other data; however, the usage "tagged pointer" is ubiquitous.
Java performanceIn software development, the programming language Java was historically considered slower than the fastest 3rd generation typed languages such as C and C++. The main reason being a different language design, where after compiling, Java programs run on a Java virtual machine (JVM) rather than directly on the computer's processor as native code, as do C and C++ programs. Performance was a matter of concern because much business software has been written in Java after the language quickly became popular in the late 1990s and early 2000s.
Function objectIn computer programming, a function object is a construct allowing an object to be invoked or called as if it were an ordinary function, usually with the same syntax (a function parameter that can also be a function). In some languages, particularly C++, function objects are often called functors (not related to the functional programming concept). A typical use of a function object is in writing callback functions. A callback in procedural languages, such as C, may be performed by using function pointers.
First-class functionIn computer science, a programming language is said to have first-class functions if it treats functions as first-class citizens. This means the language supports passing functions as arguments to other functions, returning them as the values from other functions, and assigning them to variables or storing them in data structures. Some programming language theorists require support for anonymous functions (function literals) as well.
Object (computer science)In computer science, an object can be a variable, a data structure, a function, or a method. As regions of memory, objects contain a value and are referenced by identifiers. In the object-oriented programming paradigm, an object can be a combination of variables, functions, and data structures; in particular in class-based variations of the paradigm, an object refers to a particular instance of a class. In the relational model of database management, an object can be a table or column, or an association between data and a database entity (such as relating a person's age to a specific person).
Virtual address spaceIn computing, a virtual address space (VAS) or address space is the set of ranges of virtual addresses that an operating system makes available to a process. The range of virtual addresses usually starts at a low address and can extend to the highest address allowed by the computer's instruction set architecture and supported by the operating system's pointer size implementation, which can be 4 bytes for 32-bit or 8 bytes for 64-bit OS versions.
ClangClang (ˈklæŋ) is a compiler front end for the C, C++, Objective-C, and Objective-C++ programming languages, as well as the OpenMP, OpenCL, RenderScript, CUDA, SYCL, and HIP frameworks. It acts as a drop-in replacement for the GNU Compiler Collection (GCC), supporting most of its compilation flags and unofficial language extensions. It includes a static analyzer, and several code analysis tools. Clang operates in tandem with the LLVM compiler back end and has been a subproject of LLVM 2.6 and later.
Object lifetimeIn object-oriented programming (OOP), the object lifetime (or life cycle) of an object is the time between an object's creation and its destruction. Rules for object lifetime vary significantly between languages, in some cases between implementations of a given language, and lifetime of a particular object may vary from one run of the program to another. In some cases, object lifetime coincides with variable lifetime of a variable with that object as value (both for static variables and automatic variables), but in general, object lifetime is not tied to the lifetime of any one variable.
Java (software platform)Java is a set of computer software and specifications developed by James Gosling at Sun Microsystems that provides a system for developing application software and deploying it in a cross-platform computing environment. Java is used in a wide variety of computing platforms from embedded devices and mobile phones to enterprise servers and supercomputers. Java applets, which are less common than standalone Java applications, were commonly run in secure, sandboxed environments to provide many features of native applications through being embedded in HTML pages.
Const (computer programming)In some programming languages, const is a type qualifier (a keyword applied to a data type) that indicates that the data is read-only. While this can be used to declare constants, in the C family of languages differs from similar constructs in other languages in being part of the type, and thus has complicated behavior when combined with pointers, references, composite data types, and type-checking. In other languages, the data is not in a single memory location, but copied at compile time on each use.
Virtual memoryIn computing, virtual memory, or virtual storage, is a memory management technique that provides an "idealized abstraction of the storage resources that are actually available on a given machine" which "creates the illusion to users of a very large (main) memory". The computer's operating system, using a combination of hardware and software, maps memory addresses used by a program, called virtual addresses, into physical addresses in computer memory.
Runtime libraryIn computer programming, a runtime library is a set of low-level routines used by a compiler to invoke some of the behaviors of a runtime environment, by inserting calls to the runtime library into compiled executable binary. The runtime environment implements the execution model, built-in functions, and other fundamental behaviors of a programming language. During execution (run time) of that computer program, execution of those calls to the runtime library cause communication between the executable binary and the runtime environment.
Irreducible representationIn mathematics, specifically in the representation theory of groups and algebras, an irreducible representation or irrep of an algebraic structure is a nonzero representation that has no proper nontrivial subrepresentation , with closed under the action of . Every finite-dimensional unitary representation on a Hilbert space is the direct sum of irreducible representations. Irreducible representations are always indecomposable (i.e. cannot be decomposed further into a direct sum of representations), but the converse may not hold, e.