Erasure codeIn coding theory, an erasure code is a forward error correction (FEC) code under the assumption of bit erasures (rather than bit errors), which transforms a message of k symbols into a longer message (code word) with n symbols such that the original message can be recovered from a subset of the n symbols. The fraction r = k/n is called the code rate. The fraction k’/k, where k’ denotes the number of symbols required for recovery, is called reception efficiency.
CodeIn communications and information processing, code is a system of rules to convert information—such as a letter, word, sound, image, or gesture—into another form, sometimes shortened or secret, for communication through a communication channel or storage in a storage medium. An early example is an invention of language, which enabled a person, through speech, to communicate what they thought, saw, heard, or felt to others. But speech limits the range of communication to the distance a voice can carry and limits the audience to those present when the speech is uttered.
Decoding methodsIn coding theory, decoding is the process of translating received messages into codewords of a given code. There have been many common methods of mapping messages to codewords. These are often used to recover messages sent over a noisy channel, such as a binary symmetric channel. is considered a binary code with the length ; shall be elements of ; and is the distance between those elements. One may be given the message , then ideal observer decoding generates the codeword .
Concatenated error correction codeIn coding theory, concatenated codes form a class of error-correcting codes that are derived by combining an inner code and an outer code. They were conceived in 1966 by Dave Forney as a solution to the problem of finding a code that has both exponentially decreasing error probability with increasing block length and polynomial-time decoding complexity. Concatenated codes became widely used in space communications in the 1970s.
Error detection and correctionIn information theory and coding theory with applications in computer science and telecommunication, error detection and correction (EDAC) or error control are techniques that enable reliable delivery of digital data over unreliable communication channels. Many communication channels are subject to channel noise, and thus errors may be introduced during transmission from the source to a receiver. Error detection techniques allow detecting such errors, while error correction enables reconstruction of the original data in many cases.
Prefix codeA prefix code is a type of code system distinguished by its possession of the "prefix property", which requires that there is no whole code word in the system that is a prefix (initial segment) of any other code word in the system. It is trivially true for fixed-length code, so only a point of consideration in variable-length code. For example, a code with code words {9, 55} has the prefix property; a code consisting of {9, 5, 59, 55} does not, because "5" is a prefix of "59" and also of "55".
Low-density parity-check codeIn information theory, a low-density parity-check (LDPC) code is a linear error correcting code, a method of transmitting a message over a noisy transmission channel. An LDPC code is constructed using a sparse Tanner graph (subclass of the bipartite graph). LDPC codes are , which means that practical constructions exist that allow the noise threshold to be set very close to the theoretical maximum (the Shannon limit) for a symmetric memoryless channel.
Viterbi decoderA Viterbi decoder uses the Viterbi algorithm for decoding a bitstream that has been encoded using a convolutional code or trellis code. There are other algorithms for decoding a convolutionally encoded stream (for example, the Fano algorithm). The Viterbi algorithm is the most resource-consuming, but it does the maximum likelihood decoding. It is most often used for decoding convolutional codes with constraint lengths k≤3, but values up to k=15 are used in practice. Viterbi decoding was developed by Andrew J.
Computer hardwareComputer hardware includes the physical parts of a computer, such as the case, central processing unit (CPU), random access memory (RAM), monitor, mouse, keyboard, computer data storage, graphics card, sound card, speakers and motherboard. By contrast, software is the set of instructions that can be stored and run by hardware. Hardware is so-termed because it is "hard" or rigid with respect to changes, whereas software is "soft" because it is easy to change. Hardware is typically directed by the software to execute any command or instruction.
Open-source hardwareOpen-source hardware (OSH) consists of physical artifacts of technology designed and offered by the open-design movement. Both free and open-source software (FOSS) and open-source hardware are created by this open-source culture movement and apply a like concept to a variety of components. It is sometimes, thus, referred to as FOSH (free and open-source hardware). The term usually means that information about the hardware is easily discerned so that others can make it – coupling it closely to the maker movement.
Hardware accelerationHardware acceleration is the use of computer hardware designed to perform specific functions more efficiently when compared to software running on a general-purpose central processing unit (CPU). Any transformation of data that can be calculated in software running on a generic CPU can also be calculated in custom-made hardware, or in some mix of both. To perform computing tasks more quickly (or better in some other way), generally one can invest time and money in improving the software, improving the hardware, or both.
Multiplicative group of integers modulo nIn modular arithmetic, the integers coprime (relatively prime) to n from the set of n non-negative integers form a group under multiplication modulo n, called the multiplicative group of integers modulo n. Equivalently, the elements of this group can be thought of as the congruence classes, also known as residues modulo n, that are coprime to n. Hence another name is the group of primitive residue classes modulo n. In the theory of rings, a branch of abstract algebra, it is described as the group of units of the ring of integers modulo n.
Multiplicative groupIn mathematics and group theory, the term multiplicative group refers to one of the following concepts: the group under multiplication of the invertible elements of a field, ring, or other structure for which one of its operations is referred to as multiplication. In the case of a field F, the group is (F ∖ {0}, •), where 0 refers to the zero element of F and the binary operation • is the field multiplication, the algebraic torus GL(1).. The multiplicative group of integers modulo n is the group under multiplication of the invertible elements of .
Modular multiplicative inverseIn mathematics, particularly in the area of arithmetic, a modular multiplicative inverse of an integer a is an integer x such that the product ax is congruent to 1 with respect to the modulus m. In the standard notation of modular arithmetic this congruence is written as which is the shorthand way of writing the statement that m divides (evenly) the quantity ax − 1, or, put another way, the remainder after dividing ax by the integer m is 1.
MultiplicationMultiplication (often denoted by the cross symbol , by the mid-line dot operator , by juxtaposition, or, on computers, by an asterisk ) is one of the four elementary mathematical operations of arithmetic, with the other ones being addition, subtraction, and division. The result of a multiplication operation is called a product. The multiplication of whole numbers may be thought of as repeated addition; that is, the multiplication of two numbers is equivalent to adding as many copies of one of them, the multiplicand, as the quantity of the other one, the multiplier; both numbers can be referred to as factors.
Multiplicative orderIn number theory, given a positive integer n and an integer a coprime to n, the multiplicative order of a modulo n is the smallest positive integer k such that . In other words, the multiplicative order of a modulo n is the order of a in the multiplicative group of the units in the ring of the integers modulo n. The order of a modulo n is sometimes written as . The powers of 4 modulo 7 are as follows: The smallest positive integer k such that 4k ≡ 1 (mod 7) is 3, so the order of 4 (mod 7) is 3.
Nicotinic acetylcholine receptorNicotinic acetylcholine receptors, or nAChRs, are receptor polypeptides that respond to the neurotransmitter acetylcholine. Nicotinic receptors also respond to drugs such as the agonist nicotine. They are found in the central and peripheral nervous system, muscle, and many other tissues of many organisms. At the neuromuscular junction they are the primary receptor in muscle for motor nerve-muscle communication that controls muscle contraction.
Effective field theoryIn physics, an effective field theory is a type of approximation, or effective theory, for an underlying physical theory, such as a quantum field theory or a statistical mechanics model. An effective field theory includes the appropriate degrees of freedom to describe physical phenomena occurring at a chosen length scale or energy scale, while ignoring substructure and degrees of freedom at shorter distances (or, equivalently, at higher energies).
Muscarinic acetylcholine receptorMuscarinic acetylcholine receptors, or mAChRs, are acetylcholine receptors that form G protein-coupled receptor complexes in the cell membranes of certain neurons and other cells. They play several roles, including acting as the main end-receptor stimulated by acetylcholine released from postganglionic fibers in the parasympathetic nervous system. Muscarinic receptors are so named because they are more sensitive to muscarine than to nicotine.
Quantum field theoryIn theoretical physics, quantum field theory (QFT) is a theoretical framework that combines classical field theory, special relativity, and quantum mechanics. QFT is used in particle physics to construct physical models of subatomic particles and in condensed matter physics to construct models of quasiparticles. QFT treats particles as excited states (also called quanta) of their underlying quantum fields, which are more fundamental than the particles.