Marine plastic pollutionMarine plastic pollution (or plastic pollution in the ocean) is a type of marine pollution by plastics, ranging in size from large original material such as bottles and bags, down to microplastics formed from the fragmentation of plastic material. Marine debris is mainly discarded human rubbish which floats on, or is suspended in the ocean. Eighty percent of marine debris is plastic. Microplastics and nanoplastics result from the breakdown or photodegradation of plastic waste in surface waters, rivers or oceans.
Plastic pellet pollutionPlastic pellet pollution is a type of marine debris originating from the plastic particles that are universally used to manufacture large-scale plastics. In the context of plastic pollution, these pre-production plastic pellets are commonly known as 'nurdles'. These microplastics are created separately from the user plastics they are melted down to form, and pellet loss can occur during both the manufacturing and transport stages. When released into the open environment, they create persistent pollution both in the oceans and on beaches.
Plastic pollutionPlastic pollution is the accumulation of plastic objects and particles (e.g. plastic bottles, bags and microbeads) in the Earth's environment that adversely affects humans, wildlife and their habitat. Plastics that act as pollutants are categorized by size into micro-, meso-, or macro debris. Plastics are inexpensive and durable, making them very adaptable for different uses; as a result, manufacturers choose to use plastic over other materials.
Marine pollutionMarine pollution occurs when substances used or spread by humans, such as industrial, agricultural and residential waste, particles, noise, excess carbon dioxide or invasive organisms enter the ocean and cause harmful effects there. The majority of this waste (80%) comes from land-based activity, although marine transportation significantly contributes as well. It is a combination of chemicals and trash, most of which comes from land sources and is washed or blown into the ocean.
Water pollutionWater pollution (or aquatic pollution) is the contamination of water bodies, usually as a result of human activities, so that it negatively affects its uses. Water bodies include lakes, rivers, oceans, aquifers, reservoirs and groundwater. Water pollution results when contaminants mix with these water bodies. Contaminants can come from one of four main sources: sewage discharges, industrial activities, agricultural activities, and urban runoff including stormwater. Water pollution is either surface water pollution or groundwater pollution.
Corner detectionCorner detection is an approach used within computer vision systems to extract certain kinds of features and infer the contents of an image. Corner detection is frequently used in motion detection, , video tracking, image mosaicing, panorama stitching, 3D reconstruction and object recognition. Corner detection overlaps with the topic of interest point detection. A corner can be defined as the intersection of two edges. A corner can also be defined as a point for which there are two dominant and different edge directions in a local neighbourhood of the point.
Marine debrisMarine debris, also known as marine litter, is human-created waste that has deliberately or accidentally been released in a sea or ocean. Floating oceanic debris tends to accumulate at the center of gyres and on coastlines, frequently washing aground, when it is known as beach litter or tidewrack. Deliberate disposal of wastes at sea is called ocean dumping. Naturally occurring debris, such as driftwood and drift seeds, are also present.
Deep learningDeep learning is part of a broader family of machine learning methods, which is based on artificial neural networks with representation learning. The adjective "deep" in deep learning refers to the use of multiple layers in the network. Methods used can be either supervised, semi-supervised or unsupervised.
Marine mammalMarine mammals are aquatic mammals that rely on the ocean and other marine ecosystems for their existence. They include animals such as cetaceans (whales, dolphins and porpoises), pinnipeds (seals, sea lions and walruses), sirenians (manatees and dugongs), sea otters and polar bears. They are an informal group, unified only by their reliance on marine environments for feeding and survival. Marine mammal adaptation to an aquatic lifestyle varies considerably between species.
Marine habitatA marine habitat is a habitat that supports marine life. Marine life depends in some way on the saltwater that is in the sea (the term marine comes from the Latin mare, meaning sea or ocean). A habitat is an ecological or environmental area inhabited by one or more living species. The marine environment supports many kinds of these habitats. Marine habitats can be divided into coastal and open ocean habitats. Coastal habitats are found in the area that extends from as far as the tide comes in on the shoreline out to the edge of the continental shelf.
PlasticPlastics are a wide range of synthetic or semi-synthetic materials that use polymers as a main ingredient. Their plasticity makes it possible for plastics to be moulded, extruded or pressed into solid objects of various shapes. This adaptability, plus a wide range of other properties, such as being lightweight, durable, flexible, and inexpensive to produce, has led to its widespread use. Plastics typically are made through human industrial systems.
Edge detectionEdge detection includes a variety of mathematical methods that aim at identifying edges, curves in a at which the image brightness changes sharply or, more formally, has discontinuities. The same problem of finding discontinuities in one-dimensional signals is known as step detection and the problem of finding signal discontinuities over time is known as change detection. Edge detection is a fundamental tool in , machine vision and computer vision, particularly in the areas of feature detection and feature extraction.
Scale spaceScale-space theory is a framework for multi-scale signal representation developed by the computer vision, and signal processing communities with complementary motivations from physics and biological vision. It is a formal theory for handling image structures at different scales, by representing an image as a one-parameter family of smoothed images, the scale-space representation, parametrized by the size of the smoothing kernel used for suppressing fine-scale structures.
PollutionPollution is the introduction of contaminants into the natural environment that cause adverse change. Pollution can take the form of any substance (solid, liquid, or gas) or energy (such as radioactivity, heat, sound, or light). Pollutants, the components of pollution, can be either foreign substances/energies or naturally occurring contaminants. Although environmental pollution can be caused by natural events, the word pollution generally implies that the contaminants have an anthropogenic source – that is, a source created by human activities, such as manufacturing, extractive industries, poor waste management, transportation or agriculture.
Ridge detectionIn , ridge detection is the attempt, via software, to locate ridges in an , defined as curves whose points are local maxima of the function, akin to geographical ridges. For a function of N variables, its ridges are a set of curves whose points are local maxima in N − 1 dimensions. In this respect, the notion of ridge points extends the concept of a local maximum. Correspondingly, the notion of valleys for a function can be defined by replacing the condition of a local maximum with the condition of a local minimum.
Political ecologyPolitical ecology is the study of the relationships between political, economic and social factors with environmental issues and changes. Political ecology differs from apolitical ecological studies by politicizing environmental issues and phenomena. The academic discipline offers wide-ranging studies integrating ecological social sciences with political economy in topics such as degradation and marginalization, environmental conflict, conservation and control, and environmental identities and social movements.
Coastal engineeringCoastal engineering is a branch of civil engineering concerned with the specific demands posed by constructing at or near the coast, as well as the development of the coast itself. The hydrodynamic impact of especially waves, tides, storm surges and tsunamis and (often) the harsh environment of salt seawater are typical challenges for the coastal engineer – as are the morphodynamic changes of the coastal topography, caused both by the autonomous development of the system and man-made changes.
Marine coastal ecosystemA marine coastal ecosystem is a marine ecosystem which occurs where the land meets the ocean. Marine coastal ecosystems include many very different types of marine habitats, each with their own characteristics and species composition. They are characterized by high levels of biodiversity and productivity. For example, estuaries are areas where freshwater rivers meet the saltwater of the ocean, creating an environment that is home to a wide variety of species, including fish, shellfish, and birds.
MicroplasticsMicroplastics are fragments of any type of plastic less than in length, according to the U.S. National Oceanic and Atmospheric Administration (NOAA) and the European Chemicals Agency. They cause pollution by entering natural ecosystems from a variety of sources, including cosmetics, clothing, food packaging, and industrial processes. The term macroplastics is used to differentiate microplastics from larger plastic waste, such as plastic bottles or bigger pieces of plastics. Two classifications of microplastics are currently recognized.
Scale-invariant feature transformThe scale-invariant feature transform (SIFT) is a computer vision algorithm to detect, describe, and match local features in images, invented by David Lowe in 1999. Applications include object recognition, robotic mapping and navigation, , 3D modeling, gesture recognition, video tracking, individual identification of wildlife and match moving. SIFT keypoints of objects are first extracted from a set of reference images and stored in a database.