Interaction pointIn particle physics, an interaction point (IP) is the place where particles collide in an accelerator experiment. The nominal interaction point is the design position, which may differ from the real or physics interaction point, where the particles actually collide. A related, but distinct, concept is the primary vertex: the reconstructed location of an individual particle collision. For fixed target experiments, the interaction point is the point where beam and target interact. For colliders, it is the place where the beams interact.
Interaction designInteraction design, often abbreviated as IxD, is "the practice of designing interactive digital products, environments, systems, and services." While interaction design has an interest in form (similar to other design fields), its main area of focus rests on behavior. Rather than analyzing how things are, interaction design synthesizes and imagines things as they could be. This element of interaction design is what characterizes IxD as a design field, as opposed to a science or engineering field.
Neutral particle oscillationIn particle physics, neutral particle oscillation is the transmutation of a particle with zero electric charge into another neutral particle due to a change of a non-zero internal quantum number, via an interaction that does not conserve that quantum number. Neutral particle oscillations were first investigated in 1954 by Murray Gell-mann and Abraham Pais. For example, a neutron cannot transmute into an antineutron as that would violate the conservation of baryon number.