PolyhedronIn geometry, a polyhedron (: polyhedra or polyhedrons; ) is a three-dimensional shape with flat polygonal faces, straight edges and sharp corners or vertices. A convex polyhedron is a polyhedron that bounds a convex set. Every convex polyhedron can be constructed as the convex hull of its vertices, and for every finite set of points, not all on the same plane, the convex hull is a convex polyhedron. Cubes and pyramids are examples of convex polyhedra. A polyhedron is a 3-dimensional example of a polytope, a more general concept in any number of dimensions.
Quasiregular polyhedronIn geometry, a quasiregular polyhedron is a uniform polyhedron that has exactly two kinds of regular faces, which alternate around each vertex. They are vertex-transitive and edge-transitive, hence a step closer to regular polyhedra than the semiregular, which are merely vertex-transitive. Their dual figures are face-transitive and edge-transitive; they have exactly two kinds of regular vertex figures, which alternate around each face. They are sometimes also considered quasiregular.
AbstractionAbstraction is a conceptual process wherein general rules and concepts are derived from the usage and classification of specific examples, literal (real or concrete) signifiers, first principles, or other methods. "An abstraction" is the outcome of this process—a concept that acts as a common noun for all subordinate concepts and connects any related concepts as a group, field, or category. Conceptual abstractions may be formed by filtering the information content of a concept or an observable phenomenon, selecting only those aspects which are relevant for a particular purpose.
List of uniform polyhedraIn geometry, a uniform polyhedron is a polyhedron which has regular polygons as faces and is vertex-transitive (transitive on its vertices, isogonal, i.e. there is an isometry mapping any vertex onto any other). It follows that all vertices are congruent, and the polyhedron has a high degree of reflectional and rotational symmetry. Uniform polyhedra can be divided between convex forms with convex regular polygon faces and star forms. Star forms have either regular star polygon faces or vertex figures or both.
Truncation (geometry)In geometry, a truncation is an operation in any dimension that cuts polytope vertices, creating a new facet in place of each vertex. The term originates from Kepler's names for the Archimedean solids. In general any polyhedron (or polytope) can also be truncated with a degree of freedom as to how deep the cut is, as shown in Conway polyhedron notation truncation operation. A special kind of truncation, usually implied, is a uniform truncation, a truncation operator applied to a regular polyhedron (or regular polytope) which creates a resulting uniform polyhedron (uniform polytope) with equal edge lengths.
StellationIn geometry, stellation is the process of extending a polygon in two dimensions, polyhedron in three dimensions, or, in general, a polytope in n dimensions to form a new figure. Starting with an original figure, the process extends specific elements such as its edges or face planes, usually in a symmetrical way, until they meet each other again to form the closed boundary of a new figure. The new figure is a stellation of the original. The word stellation comes from the Latin stellātus, "starred", which in turn comes from Latin stella, "star".
Uniform star polyhedronIn geometry, a uniform star polyhedron is a self-intersecting uniform polyhedron. They are also sometimes called nonconvex polyhedra to imply self-intersecting. Each polyhedron can contain either star polygon faces, star polygon vertex figures, or both. The complete set of 57 nonprismatic uniform star polyhedra includes the 4 regular ones, called the Kepler–Poinsot polyhedra, 5 quasiregular ones, and 48 semiregular ones. There are also two infinite sets of uniform star prisms and uniform star antiprisms.
Honeycomb (geometry)In geometry, a honeycomb is a space filling or close packing of polyhedral or higher-dimensional cells, so that there are no gaps. It is an example of the more general mathematical tiling or tessellation in any number of dimensions. Its dimension can be clarified as n-honeycomb for a honeycomb of n-dimensional space. Honeycombs are usually constructed in ordinary Euclidean ("flat") space. They may also be constructed in non-Euclidean spaces, such as hyperbolic honeycombs.
Hilbert's third problemThe third of Hilbert's list of mathematical problems, presented in 1900, was the first to be solved. The problem is related to the following question: given any two polyhedra of equal volume, is it always possible to cut the first into finitely many polyhedral pieces which can be reassembled to yield the second? Based on earlier writings by Carl Friedrich Gauss, David Hilbert conjectured that this is not always possible. This was confirmed within the year by his student Max Dehn, who proved that the answer in general is "no" by producing a counterexample.
Steinitz's theoremIn polyhedral combinatorics, a branch of mathematics, Steinitz's theorem is a characterization of the undirected graphs formed by the edges and vertices of three-dimensional convex polyhedra: they are exactly the 3-vertex-connected planar graphs. That is, every convex polyhedron forms a 3-connected planar graph, and every 3-connected planar graph can be represented as the graph of a convex polyhedron. For this reason, the 3-connected planar graphs are also known as polyhedral graphs.
Dehn invariantIn geometry, the Dehn invariant is a value used to determine whether one polyhedron can be cut into pieces and reassembled ("dissected") into another, and whether a polyhedron or its dissections can tile space. It is named after Max Dehn, who used it to solve Hilbert's third problem by proving that not all polyhedra with equal volume could be dissected into each other. Two polyhedra have a dissection into polyhedral pieces that can be reassembled into either one, if and only if their volumes and Dehn invariants are equal.
Semiregular polyhedronIn geometry, the term semiregular polyhedron (or semiregular polytope) is used variously by different authors. In its original definition, it is a polyhedron with regular polygonal faces, and a symmetry group which is transitive on its vertices; today, this is more commonly referred to as a uniform polyhedron (this follows from Thorold Gosset's 1900 definition of the more general semiregular polytope). These polyhedra include: The thirteen Archimedean solids.
Vertex configurationIn geometry, a vertex configuration is a shorthand notation for representing the vertex figure of a polyhedron or tiling as the sequence of faces around a vertex. For uniform polyhedra there is only one vertex type and therefore the vertex configuration fully defines the polyhedron. (Chiral polyhedra exist in mirror-image pairs with the same vertex configuration.) A vertex configuration is given as a sequence of numbers representing the number of sides of the faces going around the vertex. The notation "a.
Alexandrov's uniqueness theoremThe Alexandrov uniqueness theorem is a rigidity theorem in mathematics, describing three-dimensional convex polyhedra in terms of the distances between points on their surfaces. It implies that convex polyhedra with distinct shapes from each other also have distinct metric spaces of surface distances, and it characterizes the metric spaces that come from the surface distances on polyhedra. It is named after Soviet mathematician Aleksandr Danilovich Aleksandrov, who published it in the 1940s.
DihedronA dihedron is a type of polyhedron, made of two polygon faces which share the same set of n edges. In three-dimensional Euclidean space, it is degenerate if its faces are flat, while in three-dimensional spherical space, a dihedron with flat faces can be thought of as a lens, an example of which is the fundamental domain of a lens space L(p,q). Dihedra have also been called bihedra, flat polyhedra, or doubly covered polygons.
Abstraction (mathematics)Abstraction in mathematics is the process of extracting the underlying structures, patterns or properties of a mathematical concept, removing any dependence on real world objects with which it might originally have been connected, and generalizing it so that it has wider applications or matching among other abstract descriptions of equivalent phenomena. Two of the most highly abstract areas of modern mathematics are and model theory.
N-skeletonIn mathematics, particularly in algebraic topology, the n-skeleton of a topological space X presented as a simplicial complex (resp. CW complex) refers to the subspace X_n that is the union of the simplices of X (resp. cells of X) of dimensions m ≤ n. In other words, given an inductive definition of a complex, the n-skeleton is obtained by stopping at the n-th step. These subspaces increase with n. The 0-skeleton is a discrete space, and the 1-skeleton a topological graph.
Abstraction (computer science)In software engineering and computer science, abstraction is: The process of removing or generalizing physical, spatial, or temporal details or attributes in the study of objects or systems to focus attention on details of greater importance; it is similar in nature to the process of generalization; the creation of abstract concept-objects by mirroring common features or attributes of various non-abstract objects or systems of study – the result of the process of abstraction.
SkeletonA skeleton is the structural frame that supports the body of most animals. There are several types of skeletons, including the exoskeleton, which is the stable outer shell of an organism, the endoskeleton, which forms the support structure inside the body, and the hydroskeleton, a flexible internal skeleton supported by fluid pressure. Vertebrates are animals with a vertebral column, and their skeletons are typically composed of bone and cartilage. Invertebrates are animals that lack a vertebral column.
Euler characteristicIn mathematics, and more specifically in algebraic topology and polyhedral combinatorics, the Euler characteristic (or Euler number, or Euler–Poincaré characteristic) is a topological invariant, a number that describes a topological space's shape or structure regardless of the way it is bent. It is commonly denoted by (Greek lower-case letter chi). The Euler characteristic was originally defined for polyhedra and used to prove various theorems about them, including the classification of the Platonic solids.