SimulationA simulation is the imitation of the operation of a real-world process or system over time. Simulations require the use of models; the model represents the key characteristics or behaviors of the selected system or process, whereas the simulation represents the evolution of the model over time. Often, computers are used to execute the simulation. Simulation is used in many contexts, such as simulation of technology for performance tuning or optimizing, safety engineering, testing, training, education, and video games.
Plate tectonicsPlate tectonics (from the tectonicus, from the τεκτονικός) is the scientific theory that Earth's lithosphere comprises a number of large tectonic plates which have been slowly moving since about 3.4 billion years ago. The model builds on the concept of continental drift, an idea developed during the first decades of the 20th century. Plate tectonics came to be accepted by geoscientists after seafloor spreading was validated in the mid-to-late 1960s.
TectonicsTectonics (; ) are the processes that result in the structure and properties of the Earth's crust and its evolution through time. These processes include those of mountain-building, the growth and behavior of the strong, old cores of continents known as cratons, and the ways in which the relatively rigid plates that constitute the Earth's outer shell interact with each other. Principles of tectonics also provide a framework for understanding the earthquake and volcanic belts that directly affect much of the global population.
Robotic armA robotic arm is a type of mechanical arm, usually programmable, with similar functions to a human arm; the arm may be the sum total of the mechanism or may be part of a more complex robot. The links of such a manipulator are connected by joints allowing either rotational motion (such as in an articulated robot) or translational (linear) displacement. The links of the manipulator can be considered to form a kinematic chain. The terminus of the kinematic chain of the manipulator is called the end effector and it is analogous to the human hand.
Computer simulationComputer simulation is the process of mathematical modelling, performed on a computer, which is designed to predict the behaviour of, or the outcome of, a real-world or physical system. The reliability of some mathematical models can be determined by comparing their results to the real-world outcomes they aim to predict. Computer simulations have become a useful tool for the mathematical modeling of many natural systems in physics (computational physics), astrophysics, climatology, chemistry, biology and manufacturing, as well as human systems in economics, psychology, social science, health care and engineering.
RoboticsRobotics is an interdisciplinary branch of electronics and communication, computer science and engineering. Robotics involves the design, construction, operation, and use of robots. The goal of robotics is to design machines that can help and assist humans. Robotics integrates fields of mechanical engineering, electrical engineering, information engineering, mechatronics engineering, electronics, biomedical engineering, computer engineering, control systems engineering, software engineering, mathematics, etc.
Robotic sensingRobotic sensing is a subarea of robotics science intended to provide sensing capabilities to robots. Robotic sensing provides robots with the ability to sense their environments and is typically used as feedback to enable robots to adjust their behavior based on sensed input. Robot sensing includes the ability to see, touch, hear and move and associated algorithms to process and make use of environmental feedback and sensory data.
Nazca PlateThe Nazca Plate or Nasca Plate, named after the Nazca region of southern Peru, is an oceanic tectonic plate in the eastern Pacific Ocean basin off the west coast of South America. The ongoing subduction, along the Peru–Chile Trench, of the Nazca Plate under the South American Plate is largely responsible for the Andean orogeny. The Nazca Plate is bounded on the west by the Pacific Plate and to the south by the Antarctic Plate through the East Pacific Rise and the Chile Rise respectively.
Pacific PlateThe Pacific Plate is an oceanic tectonic plate that lies beneath the Pacific Ocean. At , it is the largest tectonic plate. The plate first came into existence 190 million years ago, at the triple junction between the Farallon, Phoenix, and Izanagi Plates. The Pacific Plate subsequently grew to where it underlies most of the Pacific Ocean basin. This reduced the Farallon Plate to a few remnants along the west coast of North America and the Phoenix Plate to a small remnant near the Drake Passage, and destroyed the Izanagi Plate by subduction under Asia.
Deformation (engineering)In engineering, deformation refers to the change in size or shape of an object. Displacements are the absolute change in position of a point on the object. Deflection is the relative change in external displacements on an object. Strain is the relative internal change in shape of an infinitesimally small cube of material and can be expressed as a non-dimensional change in length or angle of distortion of the cube. Strains are related to the forces acting on the cube, which are known as stress, by a stress-strain curve.
Swarm roboticsSwarm robotics is an approach to the coordination of multiple robots as a system which consist of large numbers of mostly simple physical robots. ′′In a robot swarm, the collective behavior of the robots results from local interactions between the robots and between the robots and the environment in which they act.′′ It is supposed that a desired collective behavior emerges from the interactions between the robots and interactions of robots with the environment.
Motion captureMotion capture (sometimes referred as mo-cap or mocap, for short) is the process of recording the movement of objects or people. It is used in military, entertainment, sports, medical applications, and for validation of computer vision and robots. In filmmaking and video game development, it refers to recording actions of human actors and using that information to animate digital character models in 2D or 3D computer animation. When it includes face and fingers or captures subtle expressions, it is often referred to as performance capture.
Continuous simulationContinuous Simulation refers to simulation approaches where a system is modeled with the help of variables that change continuously according to a set of differential equations. It is notable as one of the first uses ever put to computers, dating back to the Eniac in 1946. Continuous simulation allows prediction of rocket trajectories hydrogen bomb dynamics (N.B. this is the first use ever put to the Eniac) electric circuit simulation robotics Established in 1952, the Society for Modeling and Simulation International (SCS) is a nonprofit, volunteer-driven corporation dedicated to advancing the use of modeling & simulation to solve real-world problems.
Plasticity (physics)In physics and materials science, plasticity (also known as plastic deformation) is the ability of a solid material to undergo permanent deformation, a non-reversible change of shape in response to applied forces. For example, a solid piece of metal being bent or pounded into a new shape displays plasticity as permanent changes occur within the material itself. In engineering, the transition from elastic behavior to plastic behavior is known as yielding. Plastic deformation is observed in most materials, particularly metals, soils, rocks, concrete, and foams.
Stochastic simulationA stochastic simulation is a simulation of a system that has variables that can change stochastically (randomly) with individual probabilities. Realizations of these random variables are generated and inserted into a model of the system. Outputs of the model are recorded, and then the process is repeated with a new set of random values. These steps are repeated until a sufficient amount of data is gathered. In the end, the distribution of the outputs shows the most probable estimates as well as a frame of expectations regarding what ranges of values the variables are more or less likely to fall in.
Divergent boundaryIn plate tectonics, a divergent boundary or divergent plate boundary (also known as a constructive boundary or an extensional boundary) is a linear feature that exists between two tectonic plates that are moving away from each other. Divergent boundaries within continents initially produce rifts, which eventually become rift valleys. Most active divergent plate boundaries occur between oceanic plates and exist as mid-oceanic ridges.
Australian PlateThe Australian Plate is a major tectonic plate in the eastern and, largely, southern hemispheres. Originally a part of the ancient continent of Gondwana, Australia remained connected to India and Antarctica until approximately when India broke away and began moving north. Australia and Antarctica had begun rifting by and completely separated a while after this, some believing as recently as ,but most accepting presently that this had occurred by .
Robot end effectorIn robotics, an end effector is the device at the end of a robotic arm, designed to interact with the environment. The exact nature of this device depends on the application of the robot. In the strict definition, which originates from serial robotic manipulators, the end effector means the last link (or end) of the robot. At this endpoint, the tools are attached. In a wider sense, an end effector can be seen as the part of a robot that interacts with the work environment.
Continuum mechanicsContinuum mechanics is a branch of mechanics that deals with the deformation of and transmission of forces through materials modeled as a continuous mass rather than as discrete particles. The French mathematician Augustin-Louis Cauchy was the first to formulate such models in the 19th century. A continuum model assumes that the substance of the object completely fills the space it occupies. This ignores the fact that matter is made of atoms, however provides a sufficiently accurate description of matter on length scales much greater than that of inter-atomic distances.
Slow earthquakeA slow earthquake is a discontinuous, earthquake-like event that releases energy over a period of hours to months, rather than the seconds to minutes characteristic of a typical earthquake. First detected using long term strain measurements, most slow earthquakes now appear to be accompanied by fluid flow and related tremor, which can be detected and approximately located using seismometer data filtered appropriately (typically in the 1–5 Hz band). That is, they are quiet compared to a regular earthquake, but not "silent" as described in the past.