Sylvester matrixIn mathematics, a Sylvester matrix is a matrix associated to two univariate polynomials with coefficients in a field or a commutative ring. The entries of the Sylvester matrix of two polynomials are coefficients of the polynomials. The determinant of the Sylvester matrix of two polynomials is their resultant, which is zero when the two polynomials have a common root (in case of coefficients in a field) or a non-constant common divisor (in case of coefficients in an integral domain).
James Joseph SylvesterJames Joseph Sylvester (3 September 1814 – 15 March 1897) was an English mathematician. He made fundamental contributions to matrix theory, invariant theory, number theory, partition theory, and combinatorics. He played a leadership role in American mathematics in the later half of the 19th century as a professor at the Johns Hopkins University and as founder of the American Journal of Mathematics. At his death, he was a professor at Oxford University. James Joseph was born in London on 3 September 1814, the son of Abraham Joseph, a Jewish merchant.
Matrix exponentialIn mathematics, the matrix exponential is a matrix function on square matrices analogous to the ordinary exponential function. It is used to solve systems of linear differential equations. In the theory of Lie groups, the matrix exponential gives the exponential map between a matrix Lie algebra and the corresponding Lie group. Let X be an n×n real or complex matrix. The exponential of X, denoted by eX or exp(X), is the n×n matrix given by the power series where is defined to be the identity matrix with the same dimensions as .
Matrix (mathematics)In mathematics, a matrix (plural matrices) is a rectangular array or table of numbers, symbols, or expressions, arranged in rows and columns, which is used to represent a mathematical object or a property of such an object. For example, is a matrix with two rows and three columns. This is often referred to as a "two by three matrix", a " matrix", or a matrix of dimension . Without further specifications, matrices represent linear maps, and allow explicit computations in linear algebra.
Definite matrixIn mathematics, a symmetric matrix with real entries is positive-definite if the real number is positive for every nonzero real column vector where is the transpose of . More generally, a Hermitian matrix (that is, a complex matrix equal to its conjugate transpose) is positive-definite if the real number is positive for every nonzero complex column vector where denotes the conjugate transpose of Positive semi-definite matrices are defined similarly, except that the scalars and are required to be positive or zero (that is, nonnegative).
Analytic function of a matrixIn mathematics, every analytic function can be used for defining a matrix function that maps square matrices with complex entries to square matrices of the same size. This is used for defining the exponential of a matrix, which is involved in the closed-form solution of systems of linear differential equations. There are several techniques for lifting a real function to a square matrix function such that interesting properties are maintained. All of the following techniques yield the same matrix function, but the domains on which the function is defined may differ.
Rank (linear algebra)In linear algebra, the rank of a matrix A is the dimension of the vector space generated (or spanned) by its columns. This corresponds to the maximal number of linearly independent columns of A. This, in turn, is identical to the dimension of the vector space spanned by its rows. Rank is thus a measure of the "nondegenerateness" of the system of linear equations and linear transformation encoded by A. There are multiple equivalent definitions of rank. A matrix's rank is one of its most fundamental characteristics.
DesignA design is a concept of either an object, a process, or a system that is specific and, in most cases, detailed. Design refers to something that is or has been intentionally created by a thinking agent, though it is sometimes used to refer to the nature of something. The verb to design expresses the process of developing a design. In some cases, the direct construction of an object without an explicit prior plan may also be considered to be a design (such as in some artwork and craftwork).
ResultantIn mathematics, the resultant of two polynomials is a polynomial expression of their coefficients that is equal to zero if and only if the polynomials have a common root (possibly in a field extension), or, equivalently, a common factor (over their field of coefficients). In some older texts, the resultant is also called the eliminant. The resultant is widely used in number theory, either directly or through the discriminant, which is essentially the resultant of a polynomial and its derivative.
DeterminantIn mathematics, the determinant is a scalar value that is a function of the entries of a square matrix. It characterizes some properties of the matrix and the linear map represented by the matrix. In particular, the determinant is nonzero if and only if the matrix is invertible and the linear map represented by the matrix is an isomorphism. The determinant of a product of matrices is the product of their determinants (the preceding property is a corollary of this one). The determinant of a matrix A is denoted det(A), det A, or .
Design thinkingDesign thinking refers to the set of cognitive, strategic and practical procedures used by designers in the process of designing, and to the body of knowledge that has been developed about how people reason when engaging with design problems. Design thinking is also associated with prescriptions for the innovation of products and services within business and social contexts. Design thinking has a history extending from the 1950s and '60s, with roots in the study of design cognition and design methods.
Control theoryControl theory is a field of control engineering and applied mathematics that deals with the control of dynamical systems in engineered processes and machines. The objective is to develop a model or algorithm governing the application of system inputs to drive the system to a desired state, while minimizing any delay, overshoot, or steady-state error and ensuring a level of control stability; often with the aim to achieve a degree of optimality. To do this, a controller with the requisite corrective behavior is required.
GameCube controllerThe GameCube controller is the standard game controller for the GameCube home video game console, manufactured by Nintendo and launched in 2001. As the successor to the Nintendo 64 controller, it is the progression of Nintendo's controller design in numerous ways. The contentious M-shaped design of its predecessor was replaced with a more conventional handlebar style controller shape; a second analog stick was added, replacing the C buttons with a C stick and the X and Y face buttons, last seen on the Super Nintendo controller, were reintroduced; the shoulder buttons were changed to hybrid analog triggers.
Design methodsDesign methods are procedures, techniques, aids, or tools for designing. They offer a number of different kinds of activities that a designer might use within an overall design process. Conventional procedures of design, such as drawing, can be regarded as design methods, but since the 1950s new procedures have been developed that are more usually grouped together under the name of "design methods". What design methods have in common is that they "are attempts to make public the hitherto private thinking of designers; to externalise the design process".
Game controllerA game controller, gaming controller, or simply controller, is an input device or input/output device used with video games or entertainment systems to provide input to a video game. Input devices that have been classified as game controllers include keyboards, mouses, gamepads, and joysticks, as well as special purpose devices, such as steering wheels for driving games and light guns for shooting games. Controllers designs have evolved to include directional pads, multiple buttons, analog sticks, joysticks, motion detection, touch screens and a plethora of other features.
Experimental psychologyExperimental psychology refers to work done by those who apply experimental methods to psychological study and the underlying processes. Experimental psychologists employ human participants and animal subjects to study a great many topics, including (among others) sensation & perception, memory, cognition, learning, motivation, emotion; developmental processes, social psychology, and the neural substrates of all of these.
DiscriminantIn mathematics, the discriminant of a polynomial is a quantity that depends on the coefficients and allows deducing some properties of the roots without computing them. More precisely, it is a polynomial function of the coefficients of the original polynomial. The discriminant is widely used in polynomial factoring, number theory, and algebraic geometry. The discriminant of the quadratic polynomial is the quantity which appears under the square root in the quadratic formula.
Software designSoftware design is the process by which an agent creates a specification of a software artifact intended to accomplish goals, using a set of primitive components and subject to constraints. The term is sometimes used broadly to refer to "all the activity involved in conceptualizing, framing, implementing, commissioning, and ultimately modifying" the software, or more specifically "the activity following requirements specification and before programming, as ... [in] a stylized software engineering process.
Polynomial greatest common divisorIn algebra, the greatest common divisor (frequently abbreviated as GCD) of two polynomials is a polynomial, of the highest possible degree, that is a factor of both the two original polynomials. This concept is analogous to the greatest common divisor of two integers. In the important case of univariate polynomials over a field the polynomial GCD may be computed, like for the integer GCD, by the Euclidean algorithm using long division. The polynomial GCD is defined only up to the multiplication by an invertible constant.
Nintendo 64 controllerThe Nintendo 64 controller (model number: NUS-005) is the standard game controller for the Nintendo 64 home video game console. Manufactured and released by Nintendo on June 23, 1996, in Japan, in September 29, 1996 in North America, and March 1, 1997 in Europe, it is the successor to the Super Nintendo controller and is designed in an "M" shape and features 10 buttons, one analog "Control Stick" and a directional pad. The controller was designed by Nintendo R&D3, under direction to try new ideas that would break from typical game controllers.