Random walkIn mathematics, a random walk is a random process that describes a path that consists of a succession of random steps on some mathematical space. An elementary example of a random walk is the random walk on the integer number line which starts at 0, and at each step moves +1 or −1 with equal probability. Other examples include the path traced by a molecule as it travels in a liquid or a gas (see Brownian motion), the search path of a foraging animal, or the price of a fluctuating stock and the financial status of a gambler.
HypercubeIn geometry, a hypercube is an n-dimensional analogue of a square (n = 2) and a cube (n = 3). It is a closed, compact, convex figure whose 1-skeleton consists of groups of opposite parallel line segments aligned in each of the space's dimensions, perpendicular to each other and of the same length. A unit hypercube's longest diagonal in n dimensions is equal to . An n-dimensional hypercube is more commonly referred to as an n-cube or sometimes as an n-dimensional cube.
Hypercubic honeycombIn geometry, a hypercubic honeycomb is a family of regular honeycombs (tessellations) in n-dimensional spaces with the Schläfli symbols {4,3...3,4} and containing the symmetry of Coxeter group R_n (or B^~_n–1) for n ≥ 3. The tessellation is constructed from 4 n-hypercubes per ridge. The vertex figure is a cross-polytope {3...3,4}. The hypercubic honeycombs are self-dual. Coxeter named this family as δ_n+1 for an n-dimensional honeycomb. A Wythoff construction is a method for constructing a uniform polyhedron or plane tiling.
Gamma distributionIn probability theory and statistics, the gamma distribution is a two-parameter family of continuous probability distributions. The exponential distribution, Erlang distribution, and chi-squared distribution are special cases of the gamma distribution. There are two equivalent parameterizations in common use: With a shape parameter and a scale parameter . With a shape parameter and an inverse scale parameter , called a rate parameter. In each of these forms, both parameters are positive real numbers.
6-cubeIn geometry, a 6-cube is a six-dimensional hypercube with 64 vertices, 192 edges, 240 square faces, 160 cubic cells, 60 tesseract 4-faces, and 12 5-cube 5-faces. It has Schläfli symbol {4,34}, being composed of 3 5-cubes around each 4-face. It can be called a hexeract, a portmanteau of tesseract (the 4-cube) with hex for six (dimensions) in Greek. It can also be called a regular dodeca-6-tope or dodecapeton, being a 6-dimensional polytope constructed from 12 regular facets.
Erlang distributionThe Erlang distribution is a two-parameter family of continuous probability distributions with support . The two parameters are: a positive integer the "shape", and a positive real number the "rate". The "scale", the reciprocal of the rate, is sometimes used instead. The Erlang distribution is the distribution of a sum of independent exponential variables with mean each. Equivalently, it is the distribution of the time until the kth event of a Poisson process with a rate of .
Random number generationRandom number generation is a process by which, often by means of a random number generator (RNG), a sequence of numbers or symbols that cannot be reasonably predicted better than by random chance is generated. This means that the particular outcome sequence will contain some patterns detectable in hindsight but unpredictable to foresight. True random number generators can be hardware random-number generators (HRNGs), wherein each generation is a function of the current value of a physical environment's attribute that is constantly changing in a manner that is practically impossible to model.
8-cubeIn geometry, an 8-cube is an eight-dimensional hypercube. It has 256 vertices, 1024 edges, 1792 square faces, 1792 cubic cells, 1120 tesseract 4-faces, 448 5-cube 5-faces, 112 6-cube 6-faces, and 16 7-cube 7-faces. It is represented by Schläfli symbol {4,36}, being composed of 3 7-cubes around each 6-face. It is called an octeract, a portmanteau of tesseract (the 4-cube) and oct for eight (dimensions) in Greek. It can also be called a regular hexdeca-8-tope or hexadecazetton, being an 8-dimensional polytope constructed from 16 regular facets.
/dev/randomIn Unix-like operating systems, and are s that serve as cryptographically secure pseudorandom number generators. They allow access to environmental noise collected from device drivers and other sources. typically blocked if there was less entropy available than requested; more recently (see below for the differences between operating systems) it usually blocks at startup until sufficient entropy has been gathered, then unblocks permanently.
Randomized algorithmA randomized algorithm is an algorithm that employs a degree of randomness as part of its logic or procedure. The algorithm typically uses uniformly random bits as an auxiliary input to guide its behavior, in the hope of achieving good performance in the "average case" over all possible choices of random determined by the random bits; thus either the running time, or the output (or both) are random variables.
Aging brainAging of the brain is a process of transformation of the brain in older age, including changes all individuals experience and those of illness (including unrecognised illness). Usually this refers to humans. Since life extension is only pertinent if accompanied by health span extension, and, more importantly, by preserving brain health and cognition, finding rejuvenating approaches that act simultaneously in peripheral tissues and in brain function is a key strategy for development of rejuvenating technology.
Stopping timeIn probability theory, in particular in the study of stochastic processes, a stopping time (also Markov time, Markov moment, optional stopping time or optional time) is a specific type of “random time”: a random variable whose value is interpreted as the time at which a given stochastic process exhibits a certain behavior of interest. A stopping time is often defined by a stopping rule, a mechanism for deciding whether to continue or stop a process on the basis of the present position and past events, and which will almost always lead to a decision to stop at some finite time.
Order statisticIn statistics, the kth order statistic of a statistical sample is equal to its kth-smallest value. Together with rank statistics, order statistics are among the most fundamental tools in non-parametric statistics and inference. Important special cases of the order statistics are the minimum and maximum value of a sample, and (with some qualifications discussed below) the sample median and other sample quantiles.
Normal distributionIn statistics, a normal distribution or Gaussian distribution is a type of continuous probability distribution for a real-valued random variable. The general form of its probability density function is The parameter is the mean or expectation of the distribution (and also its median and mode), while the parameter is its standard deviation. The variance of the distribution is . A random variable with a Gaussian distribution is said to be normally distributed, and is called a normal deviate.
SubsetIn mathematics, set A is a subset of a set B if all elements of A are also elements of B; B is then a superset of A. It is possible for A and B to be equal; if they are unequal, then A is a proper subset of B. The relationship of one set being a subset of another is called inclusion (or sometimes containment). A is a subset of B may also be expressed as B includes (or contains) A or A is included (or contained) in B. A k-subset is a subset with k elements. The subset relation defines a partial order on sets.
Five-dimensional spaceA five-dimensional space is a space with five dimensions. In mathematics, a sequence of N numbers can represent a location in an N-dimensional space. If interpreted physically, that is one more than the usual three spatial dimensions and the fourth dimension of time used in relativistic physics. Whether or not the universe is five-dimensional is a topic of debate. Much of the early work on five-dimensional space was in an attempt to develop a theory that unifies the four fundamental interactions in nature: strong and weak nuclear forces, gravity and electromagnetism.
RandomnessIn common usage, randomness is the apparent or actual lack of definite pattern or predictability in information. A random sequence of events, symbols or steps often has no order and does not follow an intelligible pattern or combination. Individual random events are, by definition, unpredictable, but if the probability distribution is known, the frequency of different outcomes over repeated events (or "trials") is predictable. For example, when throwing two dice, the outcome of any particular roll is unpredictable, but a sum of 7 will tend to occur twice as often as 4.
Memory and agingAge-related memory loss, sometimes described as "normal aging" (also spelled "ageing" in British English), is qualitatively different from memory loss associated with types of dementia such as Alzheimer's disease, and is believed to have a different brain mechanism. Mild cognitive impairment Mild cognitive impairment (MCI) is a condition in which people face memory problems more often than that of the average person their age. These symptoms, however, do not prevent them from carrying out normal activities and are not as severe as the symptoms for Alzheimer's disease (AD).
Markov random fieldIn the domain of physics and probability, a Markov random field (MRF), Markov network or undirected graphical model is a set of random variables having a Markov property described by an undirected graph. In other words, a random field is said to be a Markov random field if it satisfies Markov properties. The concept originates from the Sherrington–Kirkpatrick model. A Markov network or MRF is similar to a Bayesian network in its representation of dependencies; the differences being that Bayesian networks are directed and acyclic, whereas Markov networks are undirected and may be cyclic.
Computational complexityIn computer science, the computational complexity or simply complexity of an algorithm is the amount of resources required to run it. Particular focus is given to computation time (generally measured by the number of needed elementary operations) and memory storage requirements. The complexity of a problem is the complexity of the best algorithms that allow solving the problem. The study of the complexity of explicitly given algorithms is called analysis of algorithms, while the study of the complexity of problems is called computational complexity theory.