Interior-point methodInterior-point methods (also referred to as barrier methods or IPMs) are a certain class of algorithms that solve linear and nonlinear convex optimization problems. An interior point method was discovered by Soviet mathematician I. I. Dikin in 1967 and reinvented in the U.S. in the mid-1980s. In 1984, Narendra Karmarkar developed a method for linear programming called Karmarkar's algorithm, which runs in provably polynomial time and is also very efficient in practice.
Bounded operatorIn functional analysis and operator theory, a bounded linear operator is a linear transformation between topological vector spaces (TVSs) and that maps bounded subsets of to bounded subsets of If and are normed vector spaces (a special type of TVS), then is bounded if and only if there exists some such that for all The smallest such is called the operator norm of and denoted by A bounded operator between normed spaces is continuous and vice versa. The concept of a bounded linear operator has been extended from normed spaces to all topological vector spaces.
Continuous linear operatorIn functional analysis and related areas of mathematics, a continuous linear operator or continuous linear mapping is a continuous linear transformation between topological vector spaces. An operator between two normed spaces is a bounded linear operator if and only if it is a continuous linear operator. Continuous function (topology) and Discontinuous linear map Bounded operator Suppose that is a linear operator between two topological vector spaces (TVSs). The following are equivalent: is continuous.
Unbounded operatorIn mathematics, more specifically functional analysis and operator theory, the notion of unbounded operator provides an abstract framework for dealing with differential operators, unbounded observables in quantum mechanics, and other cases. The term "unbounded operator" can be misleading, since "unbounded" should sometimes be understood as "not necessarily bounded"; "operator" should be understood as "linear operator" (as in the case of "bounded operator"); the domain of the operator is a linear subspace, not necessarily the whole space; this linear subspace is not necessarily closed; often (but not always) it is assumed to be dense; in the special case of a bounded operator, still, the domain is usually assumed to be the whole space.
Compact operatorIn functional analysis, a branch of mathematics, a compact operator is a linear operator , where are normed vector spaces, with the property that maps bounded subsets of to relatively compact subsets of (subsets with compact closure in ). Such an operator is necessarily a bounded operator, and so continuous. Some authors require that are Banach, but the definition can be extended to more general spaces. Any bounded operator that has finite rank is a compact operator; indeed, the class of compact operators is a natural generalization of the class of finite-rank operators in an infinite-dimensional setting.
Projection (linear algebra)In linear algebra and functional analysis, a projection is a linear transformation from a vector space to itself (an endomorphism) such that . That is, whenever is applied twice to any vector, it gives the same result as if it were applied once (i.e. is idempotent). It leaves its unchanged. This definition of "projection" formalizes and generalizes the idea of graphical projection. One can also consider the effect of a projection on a geometrical object by examining the effect of the projection on points in the object.
Linear mapIn mathematics, and more specifically in linear algebra, a linear map (also called a linear mapping, linear transformation, vector space homomorphism, or in some contexts linear function) is a mapping between two vector spaces that preserves the operations of vector addition and scalar multiplication. The same names and the same definition are also used for the more general case of modules over a ring; see Module homomorphism. If a linear map is a bijection then it is called a .
Discontinuous linear mapIn mathematics, linear maps form an important class of "simple" functions which preserve the algebraic structure of linear spaces and are often used as approximations to more general functions (see linear approximation). If the spaces involved are also topological spaces (that is, topological vector spaces), then it makes sense to ask whether all linear maps are continuous. It turns out that for maps defined on infinite-dimensional topological vector spaces (e.g.
AlgorithmIn mathematics and computer science, an algorithm (ˈælɡərɪðəm) is a finite sequence of rigorous instructions, typically used to solve a class of specific problems or to perform a computation. Algorithms are used as specifications for performing calculations and data processing. More advanced algorithms can use conditionals to divert the code execution through various routes (referred to as automated decision-making) and deduce valid inferences (referred to as automated reasoning), achieving automation eventually.
Differential operatorIn mathematics, a differential operator is an operator defined as a function of the differentiation operator. It is helpful, as a matter of notation first, to consider differentiation as an abstract operation that accepts a function and returns another function (in the style of a higher-order function in computer science). This article considers mainly linear differential operators, which are the most common type. However, non-linear differential operators also exist, such as the Schwarzian derivative.
Primality testA primality test is an algorithm for determining whether an input number is prime. Among other fields of mathematics, it is used for cryptography. Unlike integer factorization, primality tests do not generally give prime factors, only stating whether the input number is prime or not. Factorization is thought to be a computationally difficult problem, whereas primality testing is comparatively easy (its running time is polynomial in the size of the input).
Prim's algorithmIn computer science, Prim's algorithm (also known as Jarník's algorithm) is a greedy algorithm that finds a minimum spanning tree for a weighted undirected graph. This means it finds a subset of the edges that forms a tree that includes every vertex, where the total weight of all the edges in the tree is minimized. The algorithm operates by building this tree one vertex at a time, from an arbitrary starting vertex, at each step adding the cheapest possible connection from the tree to another vertex.
Mathematical optimizationMathematical optimization (alternatively spelled optimisation) or mathematical programming is the selection of a best element, with regard to some criterion, from some set of available alternatives. It is generally divided into two subfields: discrete optimization and continuous optimization. Optimization problems arise in all quantitative disciplines from computer science and engineering to operations research and economics, and the development of solution methods has been of interest in mathematics for centuries.
Search algorithmIn computer science, a search algorithm is an algorithm designed to solve a search problem. Search algorithms work to retrieve information stored within particular data structure, or calculated in the search space of a problem domain, with either discrete or continuous values. Although search engines use search algorithms, they belong to the study of information retrieval, not algorithmics. The appropriate search algorithm to use often depends on the data structure being searched, and may also include prior knowledge about the data.
Tensor productIn mathematics, the tensor product of two vector spaces V and W (over the same field) is a vector space to which is associated a bilinear map that maps a pair to an element of denoted An element of the form is called the tensor product of v and w. An element of is a tensor, and the tensor product of two vectors is sometimes called an elementary tensor or a decomposable tensor. The elementary tensors span in the sense that every element of is a sum of elementary tensors.
Dijkstra's algorithmDijkstra's algorithm (ˈdaɪkstrəz ) is an algorithm for finding the shortest paths between nodes in a weighted graph, which may represent, for example, road networks. It was conceived by computer scientist Edsger W. Dijkstra in 1956 and published three years later. The algorithm exists in many variants. Dijkstra's original algorithm found the shortest path between two given nodes, but a more common variant fixes a single node as the "source" node and finds shortest paths from the source to all other nodes in the graph, producing a shortest-path tree.
Activation functionActivation function of a node in an artificial neural network is a function that calculates the output of the node (based on its inputs and the weights on individual inputs). Nontrivial problems can be solved only using a nonlinear activation function. Modern activation functions include the smooth version of the ReLU, the GELU, which was used in the 2018 BERT model, the logistic (sigmoid) function used in the 2012 speech recognition model developed by Hinton et al, the ReLU used in the 2012 AlexNet computer vision model and in the 2015 ResNet model.
Zeeman effectThe Zeeman effect (ˈzeɪmən; ˈzeːmɑn) is the effect of splitting of a spectral line into several components in the presence of a static magnetic field. It is named after the Dutch physicist Pieter Zeeman, who discovered it in 1896 and received a Nobel prize for this discovery. It is analogous to the Stark effect, the splitting of a spectral line into several components in the presence of an electric field.
Hilbert spaceIn mathematics, Hilbert spaces (named after David Hilbert) allow the methods of linear algebra and calculus to be generalized from (finite-dimensional) Euclidean vector spaces to spaces that may be infinite-dimensional. Hilbert spaces arise naturally and frequently in mathematics and physics, typically as function spaces. Formally, a Hilbert space is a vector space equipped with an inner product that induces a distance function for which the space is a complete metric space.
Linear programmingLinear programming (LP), also called linear optimization, is a method to achieve the best outcome (such as maximum profit or lowest cost) in a mathematical model whose requirements are represented by linear relationships. Linear programming is a special case of mathematical programming (also known as mathematical optimization). More formally, linear programming is a technique for the optimization of a linear objective function, subject to linear equality and linear inequality constraints.