Electronic system-level design and verificationElectronic system level (ESL) design and verification is an electronic design methodology, focused on higher abstraction level concerns. The term Electronic System Level or ESL Design was first defined by Gartner Dataquest, an EDA-industry-analysis firm, on February 1, 2001. It is defined in ESL Design and Verification as: "the utilization of appropriate abstractions in order to increase comprehension about a system, and to enhance the probability of a successful implementation of functionality in a cost-effective manner.
Macro (computer science)In computer programming, a macro (short for "macro instruction"; ) is a rule or pattern that specifies how a certain input should be mapped to a replacement output. Applying a macro to an input is known as macro expansion. The input and output may be a sequence of lexical tokens or characters, or a syntax tree. Character macros are supported in software applications to make it easy to invoke common command sequences. Token and tree macros are supported in some programming languages to enable code reuse or to extend the language, sometimes for domain-specific languages.
Concurrent computingConcurrent computing is a form of computing in which several computations are executed concurrently—during overlapping time periods—instead of sequentially—with one completing before the next starts. This is a property of a system—whether a program, computer, or a network—where there is a separate execution point or "thread of control" for each process. A concurrent system is one where a computation can advance without waiting for all other computations to complete. Concurrent computing is a form of modular programming.
Concurrency (computer science)In computer science, concurrency is the ability of different parts or units of a program, algorithm, or problem to be executed out-of-order or in partial order, without affecting the outcome. This allows for parallel execution of the concurrent units, which can significantly improve overall speed of the execution in multi-processor and multi-core systems. In more technical terms, concurrency refers to the decomposability of a program, algorithm, or problem into order-independent or partially-ordered components or units of computation.
Generic programmingGeneric programming is a style of computer programming in which algorithms are written in terms of data types to-be-specified-later that are then instantiated when needed for specific types provided as parameters. This approach, pioneered by the ML programming language in 1973, permits writing common functions or types that differ only in the set of types on which they operate when used, thus reducing duplicate code. Generics was introduced to the main-stream programming with Ada in 1977 and then with templates in C++ it became part of the repertoire of professional library design.
Runtime verificationRuntime verification is a computing system analysis and execution approach based on extracting information from a running system and using it to detect and possibly react to observed behaviors satisfying or violating certain properties. Some very particular properties, such as datarace and deadlock freedom, are typically desired to be satisfied by all systems and may be best implemented algorithmically. Other properties can be more conveniently captured as formal specifications.
Formal verificationIn the context of hardware and software systems, formal verification is the act of proving or disproving the correctness of intended algorithms underlying a system with respect to a certain formal specification or property, using formal methods of mathematics. Formal verification can be helpful in proving the correctness of systems such as: cryptographic protocols, combinational circuits, digital circuits with internal memory, and software expressed as source code.
Formal methodsIn computer science, formal methods are mathematically rigorous techniques for the specification, development, analysis, and verification of software and hardware systems. The use of formal methods for software and hardware design is motivated by the expectation that, as in other engineering disciplines, performing appropriate mathematical analysis can contribute to the reliability and robustness of a design.
Model checkingIn computer science, model checking or property checking is a method for checking whether a finite-state model of a system meets a given specification (also known as correctness). This is typically associated with hardware or software systems, where the specification contains liveness requirements (such as avoidance of livelock) as well as safety requirements (such as avoidance of states representing a system crash). In order to solve such a problem algorithmically, both the model of the system and its specification are formulated in some precise mathematical language.
Cross-platform softwareIn computing, cross-platform software (also called multi-platform software, platform-agnostic software, or platform-independent software) is computer software that is designed to work in several computing platforms. Some cross-platform software requires a separate build for each platform, but some can be directly run on any platform without special preparation, being written in an interpreted language or compiled to portable bytecode for which the interpreters or run-time packages are common or standard components of all supported platforms.
High-level synthesisHigh-level synthesis (HLS), sometimes referred to as C synthesis, electronic system-level (ESL) synthesis, algorithmic synthesis, or behavioral synthesis, is an automated design process that takes an abstract behavioral specification of a digital system and finds a register-transfer level structure that realizes the given behavior. Synthesis begins with a high-level specification of the problem, where behavior is generally decoupled from low-level circuit mechanics such as clock-level timing.
Transaction-level modelingTransaction-level modeling (TLM) is an approach to modelling complex digital systems by using electronic design automation software. TLM language (TLML) is a hardware description language, usually, written in C++ and based on SystemC library. TLMLs are used for modelling where details of communication among modules are separated from the details of the implementation of functional units or of the communication architecture. It's used for modelling of systems that involve complex data communication mechanisms.
Java (software platform)Java is a set of computer software and specifications developed by James Gosling at Sun Microsystems that provides a system for developing application software and deploying it in a cross-platform computing environment. Java is used in a wide variety of computing platforms from embedded devices and mobile phones to enterprise servers and supercomputers. Java applets, which are less common than standalone Java applications, were commonly run in secure, sandboxed environments to provide many features of native applications through being embedded in HTML pages.
Actor modelThe actor model in computer science is a mathematical model of concurrent computation that treats an actor as the basic building block of concurrent computation. In response to a message it receives, an actor can: make local decisions, create more actors, send more messages, and determine how to respond to the next message received. Actors may modify their own private state, but can only affect each other indirectly through messaging (removing the need for lock-based synchronization). The actor model originated in 1973.
Correctness (computer science)In theoretical computer science, an algorithm is correct with respect to a specification if it behaves as specified. Best explored is functional correctness, which refers to the input-output behavior of the algorithm (i.e., for each input it produces an output satisfying the specification). Within the latter notion, partial correctness, requiring that if an answer is returned it will be correct, is distinguished from total correctness, which additionally requires that an answer is eventually returned, i.e.
Hardware description languageIn computer engineering, a hardware description language (HDL) is a specialized computer language used to describe the structure and behavior of electronic circuits, and most commonly, digital logic circuits. A hardware description language enables a precise, formal description of an electronic circuit that allows for the automated analysis and simulation of an electronic circuit.
Visual Component LibraryThe Visual Component Library (VCL) is a visual component-based object-oriented framework for developing the user interface of Microsoft Windows applications. It is written in Object Pascal. The VCL was developed by Borland for use in, and is tightly integrated with, its Delphi and C++Builder RAD tools. In 1995 Borland released Delphi, its first release of an Object Pascal IDE and language.
Spring FrameworkThe Spring Framework is an application framework and inversion of control container for the Java platform. The framework's core features can be used by any Java application, but there are extensions for building web applications on top of the Java EE (Enterprise Edition) platform. The framework does not impose any specific programming model.. The framework has become popular in the Java community as an addition to the Enterprise JavaBeans (EJB) model. The Spring Framework is open source.
Execution (computing)Execution in computer and software engineering is the process by which a computer or virtual machine reads and acts on the instructions of a computer program. Each instruction of a program is a description of a particular action which must be carried out, in order for a specific problem to be solved. Execution involves repeatedly following a 'fetch–decode–execute' cycle for each instruction done by control unit. As the executing machine follows the instructions, specific effects are produced in accordance with the semantics of those instructions.
Systems modelingSystems modeling or system modeling is the interdisciplinary study of the use of models to conceptualize and construct systems in business and IT development. A common type of systems modeling is function modeling, with specific techniques such as the Functional Flow Block Diagram and IDEF0. These models can be extended using functional decomposition, and can be linked to requirements models for further systems partition.