Publication
Interactive control of virtual characters through full-body movement requires accurately reproducing a performer's motion while accounting for surrounding obstacles. The authors' approach, based on a prioritized inverse kinematics solver, satisfies marker and preventive constraints simultaneously. Together with a coupled spine model, it yields virtual character postures that are close to the performer's.
Ayberk Özgür, Arzu Güneysu Özgür
Sarah Irene Brutton Kenderdine, Lillian Hibberd, Jeffrey Shaw
Dario Floreano, David Atienza Alonso, Carine Rognon, Alice Ghislaine Concordel, Fabio Isidoro Tiberio Dell'Agnola, Stefano Mintchev