Cultural heritageCultural heritage is the heritage of tangible and intangible heritage assets of a group or society that is inherited from past generations. Not all heritages of past generations are "heritage"; rather, heritage is a product of selection by society. Cultural heritage includes tangible culture (such as buildings, monuments, landscapes, archive materials, books, works of art, and artifacts), intangible culture (such as folklore, traditions, language, and knowledge), and natural heritage (including culturally significant landscapes, and biodiversity).
Chinese martial artsChinese martial arts, often called by the umbrella terms kung fu (ˈkʌŋ_ˈfuː; ), kuoshu () or wushu (), are multiple fighting styles that have developed over the centuries in Ancient China . These fighting styles are often classified according to common traits, identified as "families" of martial arts. Examples of such traits include Shaolinquan () physical exercises involving All Other Animals () mimicry or training methods inspired by Old Chinese philosophies, religions and legends.
Martial artsMartial arts are codified systems and traditions of combat practiced for a number of reasons such as self-defense; military and law enforcement applications; competition; physical, mental, and spiritual development; entertainment; and the preservation of a nation's intangible cultural heritage. Martial arts is an English translation of the Japanese word "武芸 bu-gei". Literally, it refers to "武 martial" and "芸 arts".
Cultural heritage managementCultural heritage management (CHM) is the vocation and practice of managing cultural heritage. It is a branch of cultural resources management (CRM), although it also draws on the practices of cultural conservation, restoration, museology, archaeology, history and architecture. While the term cultural heritage is generally used in Europe, in the US the term cultural resources is in more general use specifically referring to cultural heritage resources.
Intangible cultural heritageAn intangible cultural heritage (ICH) is a practice, representation, expression, knowledge, or skill considered by UNESCO to be part of a place's cultural heritage. Buildings, historic places, monuments, and artifacts are cultural property. Intangible heritage consists of nonphysical intellectual wealth, such as folklore, customs, beliefs, traditions, knowledge, and language. Intangible cultural heritage is considered by member states of UNESCO in relation to the tangible World Heritage focusing on intangible aspects of culture.
TechnologyTechnology is the application of knowledge for achieving practical goals in a reproducible way. The word technology can also mean the products resulting from such efforts, including both tangible tools such as utensils or machines, and intangible ones such as software. Technology plays a critical role in science, engineering, and everyday life. Technological advancements have led to significant changes in society.
QuestionnaireA questionnaire is a research instrument that consists of a set of questions (or other types of prompts) for the purpose of gathering information from respondents through survey or statistical study. A research questionnaire is typically a mix of close-ended questions and open-ended questions. Open-ended, long-term questions offer the respondent the ability to elaborate on their thoughts. The Research questionnaire was developed by the Statistical Society of London in 1838.
Japanese martial artsJapanese martial arts refers to the variety of martial arts native to the country of Japan. At least three Japanese terms (budō, bujutsu, and bugei) are used interchangeably with the English phrase Japanese martial arts. The usage of the term budō (武道) to mean martial arts is a modern one: historically the term meant a way of life encompassing physical, spiritual and moral dimensions with a focus on self-improvement, fulfillment or personal growth. The terms bujutsu (武術) and bugei (武芸) have different meanings from budō, at least historically speaking.
Questionnaire constructionQuestionnaire construction refers to the design of a questionnaire to gather statistically useful information about a given topic. When properly constructed and responsibly administered, questionnaires can provide valuable data about any given subject. Questionnaire Questionnaires are frequently used in quantitative marketing research and social research. They are a valuable method of collecting a wide range of information from a large number of individuals, often referred to as respondents.
ExhibitionAn exhibition, in the most general sense, is an organized presentation and display of a selection of items. In practice, exhibitions usually occur within a cultural or educational setting such as a museum, art gallery, park, library, exhibition hall, or World's fairs. Exhibitions can include many things such as art in both major museums and smaller galleries, interpretive exhibitions, natural history museums and history museums, and also varieties such as more commercially focused exhibitions and trade fairs.
MuseumA museum (mjuːˈziːəm ) is a community service that displays and preserves objects of significance. Many museums have exhibitions of these objects in public display, and some have private collections that are used by researchers and specialists. Compared to a library, a museum hosts a much wider ranges of objects and usually focus around a specific theme such as the arts, science, natural history, local history, and other topics.
Emerging technologiesEmerging technologies are technologies whose development, practical applications, or both are still largely unrealized. These technologies are generally new but also include older technologies finding new applications. Emerging technologies are often perceived as capable of changing the status quo. Emerging technologies are characterized by radical novelty (in application even if not in origins), relatively fast growth, coherence, prominent impact, and uncertainty and ambiguity.
Mixed martial artsMixed martial arts (MMA) is a full-contact combat sport based on striking, grappling and ground fighting, incorporating techniques from various combat sports from around the world. The first documented use of the term mixed martial arts was in a review of UFC 1 by television critic Howard Rosenberg in 1993. During the early 20th century, various interstylistic contests took place throughout Japan and in the countries of the Four Asian Tigers.
Indian martial artsIndian martial arts refers to the fighting systems of the Indian subcontinent. A variety of terms are used for the English phrases "Indian martial arts", deriving from ancient sources. While they may seem to imply specific disciplines (e.g. archery, armed combat), by Classical times they were used generically for all fighting systems. Among the most common terms today, śastra-vidyā, is a compound of the words (weapon) and (knowledge).
Cultural resource managementIn the broadest sense, cultural resource management (CRM) is the vocation and practice of managing heritage assets, and other cultural resources such as contemporary art. It incorporates Cultural Heritage Management which is concerned with traditional and historic culture. It also delves into the material culture of archaeology. Cultural resource management encompasses current culture, including progressive and innovative culture, such as urban culture, rather than simply preserving and presenting traditional forms of culture.
Heritage tourismCultural heritage tourism (or just heritage tourism) is a branch of tourism oriented towards the cultural heritage of the location where tourism is occurring. The National Trust for Historic Preservation in the United States defines heritage tourism as "traveling to experience the places, artifacts and activities that authentically represent the stories and people of the past", and "heritage tourism can include cultural, historic and natural resources".
MultimediaMultimedia is a form of communication that uses a combination of different content forms such as text, audio, , animations, or video into a single interactive presentation, in contrast to traditional mass media, such as printed material or audio recordings, which features little to no interaction between users. Popular examples of multimedia include video podcasts, audio slideshows and animated videos. Multimedia also contains the principles and application of effective interactive communication such as the building blocks of software, hardware, and other technologies.
Historical European martial artsHistorical European martial arts (HEMA) are martial arts of European origin, particularly using arts formerly practised, but having since died out or evolved into very different forms. While there is limited surviving documentation of the martial arts of classical antiquity (such as Greek wrestling or gladiatorial combat), surviving dedicated technical treatises or martial arts manuals date to the Late Middle Ages and the early modern period. For this reason, the focus of HEMA is de facto on the period of the half-millennium of ca.
EngagementAn engagement or betrothal is the period of time between the declaration of acceptance of a marriage proposal and the marriage itself (which is typically but not always commenced with a wedding). During this period, a couple is said to be fiancés (from the French), betrothed, intended, affianced, engaged to be married, or simply engaged. Future brides and grooms may be called fiancée (feminine) or fiancé (masculine), the betrothed, a wife-to-be or husband-to-be, respectively.
Engagement ringAn engagement ring, also known as a betrothal ring, is a ring indicating that the person wearing it is engaged to be married, especially in Western cultures. A ring is presented as an engagement gift by a partner to their prospective spouse when they propose marriage or directly after a marriage proposal is accepted. It represents a formal agreement to future marriage. In most Western countries, engagement rings are worn mostly by women, and rings can feature diamonds or other gemstones.