Edge coloringIn graph theory, a proper edge coloring of a graph is an assignment of "colors" to the edges of the graph so that no two incident edges have the same color. For example, the figure to the right shows an edge coloring of a graph by the colors red, blue, and green. Edge colorings are one of several different types of graph coloring. The edge-coloring problem asks whether it is possible to color the edges of a given graph using at most k different colors, for a given value of k, or with the fewest possible colors.
Tree (graph theory)In graph theory, a tree is an undirected graph in which any two vertices are connected by path, or equivalently a connected acyclic undirected graph. A forest is an undirected graph in which any two vertices are connected by path, or equivalently an acyclic undirected graph, or equivalently a disjoint union of trees. A polytree (or directed tree or oriented tree or singly connected network) is a directed acyclic graph (DAG) whose underlying undirected graph is a tree.
Adjacency listIn graph theory and computer science, an adjacency list is a collection of unordered lists used to represent a finite graph. Each unordered list within an adjacency list describes the set of neighbors of a particular vertex in the graph. This is one of several commonly used representations of graphs for use in computer programs. An adjacency list representation for a graph associates each vertex in the graph with the collection of its neighbouring vertices or edges.
Adjacency matrixIn graph theory and computer science, an adjacency matrix is a square matrix used to represent a finite graph. The elements of the matrix indicate whether pairs of vertices are adjacent or not in the graph. In the special case of a finite simple graph, the adjacency matrix is a (0,1)-matrix with zeros on its diagonal. If the graph is undirected (i.e. all of its edges are bidirectional), the adjacency matrix is symmetric. The relationship between a graph and the eigenvalues and eigenvectors of its adjacency matrix is studied in spectral graph theory.
Graph (discrete mathematics)In discrete mathematics, and more specifically in graph theory, a graph is a structure amounting to a set of objects in which some pairs of the objects are in some sense "related". The objects correspond to mathematical abstractions called vertices (also called nodes or points) and each of the related pairs of vertices is called an edge (also called link or line). Typically, a graph is depicted in diagrammatic form as a set of dots or circles for the vertices, joined by lines or curves for the edges.
List of graphsThis partial list of graphs contains definitions of graphs and graph families. For collected definitions of graph theory terms that do not refer to individual graph types, such as vertex and path, see Glossary of graph theory. For links to existing articles about particular kinds of graphs, see . Some of the finite structures considered in graph theory have names, sometimes inspired by the graph's topology, and sometimes after their discoverer.
Directed graphIn mathematics, and more specifically in graph theory, a directed graph (or digraph) is a graph that is made up of a set of vertices connected by directed edges, often called arcs. In formal terms, a directed graph is an ordered pair where V is a set whose elements are called vertices, nodes, or points; A is a set of ordered pairs of vertices, called arcs, directed edges (sometimes simply edges with the corresponding set named E instead of A), arrows, or directed lines.
Graph theoryIn mathematics, graph theory is the study of graphs, which are mathematical structures used to model pairwise relations between objects. A graph in this context is made up of vertices (also called nodes or points) which are connected by edges (also called links or lines). A distinction is made between undirected graphs, where edges link two vertices symmetrically, and directed graphs, where edges link two vertices asymmetrically. Graphs are one of the principal objects of study in discrete mathematics.
Directed acyclic graphIn mathematics, particularly graph theory, and computer science, a directed acyclic graph (DAG) is a directed graph with no directed cycles. That is, it consists of vertices and edges (also called arcs), with each edge directed from one vertex to another, such that following those directions will never form a closed loop. A directed graph is a DAG if and only if it can be topologically ordered, by arranging the vertices as a linear ordering that is consistent with all edge directions.
Perfect graphIn graph theory, a perfect graph is a graph in which the chromatic number equals the size of the maximum clique, both in the graph itself and in every induced subgraph. In all graphs, the chromatic number is greater than or equal to the size of the maximum clique, but they can be far apart. A graph is perfect when these numbers are equal, and remain equal after the deletion of arbitrary subsets of vertices. The perfect graphs include many important families of graphs and serve to unify results relating colorings and cliques in those families.
Indifference graphIn graph theory, a branch of mathematics, an indifference graph is an undirected graph constructed by assigning a real number to each vertex and connecting two vertices by an edge when their numbers are within one unit of each other. Indifference graphs are also the intersection graphs of sets of unit intervals, or of properly nested intervals (intervals none of which contains any other one). Based on these two types of interval representations, these graphs are also called unit interval graphs or proper interval graphs; they form a subclass of the interval graphs.
Trivially perfect graphIn graph theory, a trivially perfect graph is a graph with the property that in each of its induced subgraphs the size of the maximum independent set equals the number of maximal cliques. Trivially perfect graphs were first studied by but were named by ; Golumbic writes that "the name was chosen since it is trivial to show that such a graph is perfect." Trivially perfect graphs are also known as comparability graphs of trees, arborescent comparability graphs, and quasi-threshold graphs.
Multiple edgesIn graph theory, multiple edges (also called parallel edges or a multi-edge), are, in an undirected graph, two or more edges that are incident to the same two vertices, or in a directed graph, two or more edges with both the same tail vertex and the same head vertex. A simple graph has no multiple edges and no loops. Depending on the context, a graph may be defined so as to either allow or disallow the presence of multiple edges (often in concert with allowing or disallowing loops): Where graphs are defined so as to allow multiple edges and loops, a graph without loops or multiple edges is often distinguished from other graphs by calling it a simple graph.
Neighbourhood (graph theory)In graph theory, an adjacent vertex of a vertex v in a graph is a vertex that is connected to v by an edge. The neighbourhood of a vertex v in a graph G is the subgraph of G induced by all vertices adjacent to v, i.e., the graph composed of the vertices adjacent to v and all edges connecting vertices adjacent to v. The neighbourhood is often denoted N_G (v) or (when the graph is unambiguous) N(v). The same neighbourhood notation may also be used to refer to sets of adjacent vertices rather than the corresponding induced subgraphs.
Strong perfect graph theoremIn graph theory, the strong perfect graph theorem is a forbidden graph characterization of the perfect graphs as being exactly the graphs that have neither odd holes (odd-length induced cycles of length at least 5) nor odd antiholes (complements of odd holes). It was conjectured by Claude Berge in 1961. A proof by Maria Chudnovsky, Neil Robertson, Paul Seymour, and Robin Thomas was announced in 2002 and published by them in 2006.
Edge coverIn graph theory, an edge cover of a graph is a set of edges such that every vertex of the graph is incident to at least one edge of the set. In computer science, the minimum edge cover problem is the problem of finding an edge cover of minimum size. It is an optimization problem that belongs to the class of covering problems and can be solved in polynomial time. Formally, an edge cover of a graph G is a set of edges C such that each vertex in G is incident with at least one edge in C.
Edge contractionIn graph theory, an edge contraction is an operation that removes an edge from a graph while simultaneously merging the two vertices that it previously joined. Edge contraction is a fundamental operation in the theory of graph minors. Vertex identification is a less restrictive form of this operation. The edge contraction operation occurs relative to a particular edge, . The edge is removed and its two incident vertices, and , are merged into a new vertex , where the edges incident to each correspond to an edge incident to either or .
Claw-free graphIn graph theory, an area of mathematics, a claw-free graph is a graph that does not have a claw as an induced subgraph. A claw is another name for the complete bipartite graph K1,3 (that is, a star graph comprising three edges, three leaves, and a central vertex). A claw-free graph is a graph in which no induced subgraph is a claw; i.e., any subset of four vertices has other than only three edges connecting them in this pattern. Equivalently, a claw-free graph is a graph in which the neighborhood of any vertex is the complement of a triangle-free graph.
List edge-coloringIn mathematics, list edge-coloring is a type of graph coloring that combines list coloring and edge coloring. An instance of a list edge-coloring problem consists of a graph together with a list of allowed colors for each edge. A list edge-coloring is a choice of a color for each edge, from its list of allowed colors; a coloring is proper if no two adjacent edges receive the same color. A graph G is k-edge-choosable if every instance of list edge-coloring that has G as its underlying graph and that provides at least k allowed colors for each edge of G has a proper coloring.
Vertex figureIn geometry, a vertex figure, broadly speaking, is the figure exposed when a corner of a polyhedron or polytope is sliced off. Take some corner or vertex of a polyhedron. Mark a point somewhere along each connected edge. Draw lines across the connected faces, joining adjacent points around the face. When done, these lines form a complete circuit, i.e. a polygon, around the vertex. This polygon is the vertex figure. More precise formal definitions can vary quite widely, according to circumstance.