Generative adversarial networkA generative adversarial network (GAN) is a class of machine learning framework and a prominent framework for approaching generative AI. The concept was initially developed by Ian Goodfellow and his colleagues in June 2014. In a GAN, two neural networks contest with each other in the form of a zero-sum game, where one agent's gain is another agent's loss. Given a training set, this technique learns to generate new data with the same statistics as the training set.
Synthetic mediaSynthetic media (also known as AI-generated media, media produced by generative AI, personalized media, and colloquially as deepfakes) is a catch-all term for the artificial production, manipulation, and modification of data and media by automated means, especially through the use of artificial intelligence algorithms, such as for the purpose of misleading people or changing an original meaning.
Artificial neural networkArtificial neural networks (ANNs, also shortened to neural networks (NNs) or neural nets) are a branch of machine learning models that are built using principles of neuronal organization discovered by connectionism in the biological neural networks constituting animal brains. An ANN is based on a collection of connected units or nodes called artificial neurons, which loosely model the neurons in a biological brain. Each connection, like the synapses in a biological brain, can transmit a signal to other neurons.
Nazi human experimentationNazi human experimentation was a series of medical experiments on prisoners by Nazi Germany in its concentration camps mainly between 1942 and 1945. There were at least 15,754 documented victims from a variety of nationalities and age groups, although the plurality were young adults at the time of the experiment. Although most victims survived, many suffered disability as a result. Nazi physicians and their assistants forced prisoners into participating; they did not willingly volunteer and no consent was given for the procedures.
Deep learningDeep learning is part of a broader family of machine learning methods, which is based on artificial neural networks with representation learning. The adjective "deep" in deep learning refers to the use of multiple layers in the network. Methods used can be either supervised, semi-supervised or unsupervised.
Unethical human experimentationUnethical human experimentation is human experimentation that violates the principles of medical ethics. Such practices have included denying patients the right to informed consent, using pseudoscientific frameworks such as race science, and torturing people under the guise of research. Around World War II, Imperial Japan and Nazi Germany carried out brutal experiments on prisoners and civilians through groups like Unit 731 or individuals like Josef Mengele; the Nuremberg Code was developed after the war in response to the Nazi experiments.
Interaction designInteraction design, often abbreviated as IxD, is "the practice of designing interactive digital products, environments, systems, and services." While interaction design has an interest in form (similar to other design fields), its main area of focus rests on behavior. Rather than analyzing how things are, interaction design synthesizes and imagines things as they could be. This element of interaction design is what characterizes IxD as a design field, as opposed to a science or engineering field.
Social relationA social relation is the fundamental unit of analysis within the social sciences, and describes any voluntary or involuntary interpersonal relationship between two or more individuals within and/or between groups. The group can be a language or kinship group, a social institution or organization, an economic class, a nation, or gender. Social relations are derived from human behavioral ecology, and, as an aggregate, form a coherent social structure whose constituent parts are best understood relative to each other and to the social ecosystem as a whole.
VivisectionVivisection () is surgery conducted for experimental purposes on a living organism, typically animals with a central nervous system, to view living internal structure. The word is, more broadly, used as a pejorative catch-all term for experimentation on live animals but the term is rarely used by practising scientists. Human vivisection, such as live organ procurement, has been perpetrated as a form of torture.
Human–computer interactionHuman–computer interaction (HCI) is research in the design and the use of computer technology, which focuses on the interfaces between people (users) and computers. HCI researchers observe the ways humans interact with computers and design technologies that allow humans to interact with computers in novel ways. A device that allows interaction between human being and a computer is known as a "Human-computer Interface (HCI)".
Numerical weather predictionNumerical weather prediction (NWP) uses mathematical models of the atmosphere and oceans to predict the weather based on current weather conditions. Though first attempted in the 1920s, it was not until the advent of computer simulation in the 1950s that numerical weather predictions produced realistic results. A number of global and regional forecast models are run in different countries worldwide, using current weather observations relayed from radiosondes, weather satellites and other observing systems as inputs.
Symbolic interactionismSymbolic interactionism is a sociological theory that develops from practical considerations and alludes to humans' particular use of shared language to create common symbols and meanings, for use in both intra- and interpersonal communication. According to Macionis, symbolic interactionism is "a framework for building theory that sees society as the product of everyday interactions of individuals". In other words, it is a frame of reference to better understand how individuals interact with one another to create symbolic worlds, and in return, how these worlds shape individual behaviors.
Unit 731, short for Manshu Detachment 731 and also known as the Kamo Detachment and the Ishii Unit, was a covert biological and chemical warfare research and development unit of the Imperial Japanese Army that engaged in lethal human experimentation and biological weapons manufacturing during the Second Sino-Japanese War (1937–1945) and World War II. It killed an estimated 200,000 to 300,000 people. It was based in the Pingfang district of Harbin, the largest city in the Japanese puppet state of Manchukuo (now Northeast China, formerly named Manchuria) and had active branch offices throughout China and Southeast Asia.
Social constructionismIn the fields of sociology, social ontology, and communication theory, social constructionism is a framework that proposes that certain ideas about physical reality arise from collaborative consensus, instead of the pure observation of said physical reality. The theory of social constructionism proposes that people collectively develop the meanings (denotations and connotations) of social constructs.
Societal collapseSocietal collapse (also known as civilizational collapse) is the fall of a complex human society characterized by the loss of cultural identity and of social complexity as an adaptive system, the downfall of government, and the rise of violence. Possible causes of a societal collapse include natural catastrophe, war, pestilence, famine, economic collapse, population decline or overshoot, mass migration, and sabotage by rival civilizations. A collapsed society may revert to a more primitive state, be absorbed into a stronger society, or completely disappear.
Hopfield networkA Hopfield network (or Amari-Hopfield network, Ising model of a neural network or Ising–Lenz–Little model) is a form of recurrent artificial neural network and a type of spin glass system popularised by John Hopfield in 1982 as described by Shun'ichi Amari in 1972 and by Little in 1974 based on Ernst Ising's work with Wilhelm Lenz on the Ising model. Hopfield networks serve as content-addressable ("associative") memory systems with binary threshold nodes, or with continuous variables.
CollisionIn physics, a collision is any event in which two or more bodies exert forces on each other in a relatively short time. Although the most common use of the word collision refers to incidents in which two or more objects collide with great force, the scientific use of the term implies nothing about the magnitude of the force. In physics, collisions can be classified by the change in the total kinetic energy of the system before and after the collision: If most or all of the total kinetic energy is lost (dissipated as heat, sound, etc.