Generative adversarial networkA generative adversarial network (GAN) is a class of machine learning framework and a prominent framework for approaching generative AI. The concept was initially developed by Ian Goodfellow and his colleagues in June 2014. In a GAN, two neural networks contest with each other in the form of a zero-sum game, where one agent's gain is another agent's loss. Given a training set, this technique learns to generate new data with the same statistics as the training set.
Image segmentationIn and computer vision, image segmentation is the process of partitioning a into multiple image segments, also known as image regions or image objects (sets of pixels). The goal of segmentation is to simplify and/or change the representation of an image into something that is more meaningful and easier to analyze. Image segmentation is typically used to locate objects and boundaries (lines, curves, etc.) in images. More precisely, image segmentation is the process of assigning a label to every pixel in an image such that pixels with the same label share certain characteristics.
Proportional representationProportional representation (PR) refers to a type of electoral system under which subgroups of an electorate are reflected proportionately in the elected body. The concept applies mainly to political divisions (political parties) among voters. The essence of such systems is that all votes cast - or almost all votes cast - contribute to the result and are effectively used to help elect someone - not just a bare plurality or (exclusively) the majority - and that the system produces mixed, balanced representation reflecting how votes are cast.
Synthetic mediaSynthetic media (also known as AI-generated media, media produced by generative AI, personalized media, and colloquially as deepfakes) is a catch-all term for the artificial production, manipulation, and modification of data and media by automated means, especially through the use of artificial intelligence algorithms, such as for the purpose of misleading people or changing an original meaning.
Norman architectureThe term Norman architecture is used to categorise styles of Romanesque architecture developed by the Normans in the various lands under their dominion or influence in the 11th and 12th centuries. In particular the term is traditionally used for English Romanesque architecture. The Normans introduced large numbers of castles and fortifications including Norman keeps, and at the same time monasteries, abbeys, churches and cathedrals, in a style characterised by the usual Romanesque rounded arches (particularly over windows and doorways) and especially massive proportions compared to other regional variations of the style.
Computer graphics (computer science)Computer graphics is a sub-field of computer science which studies methods for digitally synthesizing and manipulating visual content. Although the term often refers to the study of three-dimensional computer graphics, it also encompasses two-dimensional graphics and image processing. Computer graphics studies manipulation of visual and geometric information using computational techniques. It focuses on the mathematical and computational foundations of image generation and processing rather than purely aesthetic issues.
Computer graphicsComputer graphics deals with generating s and art with the aid of computers. Today, computer graphics is a core technology in digital photography, film, video games, digital art, cell phone and computer displays, and many specialized applications. A great deal of specialized hardware and software has been developed, with the displays of most devices being driven by computer graphics hardware. It is a vast and recently developed area of computer science. The phrase was coined in 1960 by computer graphics researchers Verne Hudson and William Fetter of Boeing.
Bidirectional reflectance distribution functionThe bidirectional reflectance distribution function (BRDF; ) is a function of four real variables that defines how light is reflected at an opaque surface. It is employed in the optics of real-world light, in computer graphics algorithms, and in computer vision algorithms. The function takes an incoming light direction, , and outgoing direction, (taken in a coordinate system where the surface normal lies along the z-axis), and returns the ratio of reflected radiance exiting along to the irradiance incident on the surface from direction .
Vehicular automationVehicular automation involves the use of mechatronics, artificial intelligence, and multi-agent systems to assist the operator of a vehicle (car, aircraft, watercraft, or otherwise). These features and the vehicles employing them may be labeled as intelligent or smart. A vehicle using automation for difficult tasks, especially navigation, to ease but not entirely replace human input, may be referred to as semi-autonomous, whereas a vehicle relying solely on automation is called robotic or autonomous.
Party-list proportional representationParty-list proportional representation (list-PR) is a subset of proportional representation electoral systems in which multiple candidates are elected (e.g., elections to parliament) through their position on an electoral list. They can also be used as part of mixed-member electoral systems. In these systems, parties make lists of candidates to be elected, and seats are distributed by elections authorities to each party in proportion to the number of votes the party receives.
Dual-member proportional representationDual-member proportional representation (DMP), also known as dual-member mixed proportional, is an electoral system designed to produce proportional election results across a region by electing two representatives in each of the region’s districts. The first seat in every district is awarded to the candidate who receives the most votes, similar to first-past-the-post voting (FPTP). The second seat is awarded to one of the remaining district candidates so that proportionality is achieved across the region, using a calculation that aims to award parties their seats in the districts where they had their strongest performances.
Romanesque Revival architectureRomanesque Revival (or Neo-Romanesque) is a style of building employed beginning in the mid-19th century inspired by the 11th- and 12th-century Romanesque architecture. Unlike the historic Romanesque style, Romanesque Revival buildings tended to feature more simplified arches and windows than their historic counterparts. An early variety of Romanesque Revival style known as Rundbogenstil ("Round-arched style") was popular in German lands and in the German diaspora beginning in the 1830s.
Generative modelIn statistical classification, two main approaches are called the generative approach and the discriminative approach. These compute classifiers by different approaches, differing in the degree of statistical modelling. Terminology is inconsistent, but three major types can be distinguished, following : A generative model is a statistical model of the joint probability distribution on given observable variable X and target variable Y; A discriminative model is a model of the conditional probability of the target Y, given an observation x; and Classifiers computed without using a probability model are also referred to loosely as "discriminative".
Gothic Revival architectureGothic Revival (also referred to as Victorian Gothic or neo-Gothic) is an architectural movement that began in the late 1840s in England. The movement gained momentum and expanded in the first half of the 19th century, as increasingly serious and learned admirers of the neo-Gothic styles sought to revive medieval Gothic architecture, intending to complement or even supersede the neoclassical styles prevalent at the time. Gothic Revival draws upon features of medieval examples, including decorative patterns, finials, lancet windows, and hood moulds.
DeepfakeDeepfakes (portmanteau of "deep learning" and "fake") are synthetic media that have been digitally manipulated to replace one person's likeness convincingly with that of another. Deepfakes are the manipulation of facial appearance through deep generative methods. While the act of creating fake content is not new, deepfakes leverage powerful techniques from machine learning and artificial intelligence to manipulate or generate visual and audio content that can more easily deceive.
Variational autoencoderIn machine learning, a variational autoencoder (VAE) is an artificial neural network architecture introduced by Diederik P. Kingma and Max Welling. It is part of the families of probabilistic graphical models and variational Bayesian methods. Variational autoencoders are often associated with the autoencoder model because of its architectural affinity, but with significant differences in the goal and mathematical formulation. Variational autoencoders are probabilistic generative models that require neural networks as only a part of their overall structure.
Object co-segmentationIn computer vision, object co-segmentation is a special case of , which is defined as jointly segmenting semantically similar objects in multiple images or video frames. It is often challenging to extract segmentation masks of a target/object from a noisy collection of images or video frames, which involves object discovery coupled with . A noisy collection implies that the object/target is present sporadically in a set of images or the object/target disappears intermittently throughout the video of interest.
English Gothic architectureEnglish Gothic is an architectural style that flourished from the late 12th until the mid-17th century. The style was most prominently used in the construction of cathedrals and churches. Gothic architecture's defining features are pointed arches, rib vaults, buttresses, and extensive use of stained glass. Combined, these features allowed the creation of buildings of unprecedented height and grandeur, filled with light from large stained glass windows. Important examples include Westminster Abbey, Canterbury Cathedral and Salisbury Cathedral.
Mixed-member proportional representationMixed-member proportional representation (MMP or MMPR) is a mixed electoral system in which votes are cast for both local elections and also for overall party vote tallies, which are used to allocate additional members to produce or deepen overall proportional representation. In some MMP systems, voters get two votes: one to decide the representative for their single-seat constituency, and one for a political party. In Denmark and others, the single vote cast by the voter is used for both the local election (in a multi-member or single-seat district), and for the overall top-up.
Mixed-member majoritarian representationMixed member majoritarian representation (MMM) is type of a mixed electoral system combining majoritarian and proportional methods, where the disproportional results of the majoritarian side of the system prevail over the proportional component. Mixed member majoritarian systems are therefore also as a type of semi-proportional representation, and are usually contrasted with mixed-member proportional representation (MMP) which aims to provide proportional representation via additional compensation ("top-up") seats.