Computer simulationComputer simulation is the process of mathematical modelling, performed on a computer, which is designed to predict the behaviour of, or the outcome of, a real-world or physical system. The reliability of some mathematical models can be determined by comparing their results to the real-world outcomes they aim to predict. Computer simulations have become a useful tool for the mathematical modeling of many natural systems in physics (computational physics), astrophysics, climatology, chemistry, biology and manufacturing, as well as human systems in economics, psychology, social science, health care and engineering.
SimulationA simulation is the imitation of the operation of a real-world process or system over time. Simulations require the use of models; the model represents the key characteristics or behaviors of the selected system or process, whereas the simulation represents the evolution of the model over time. Often, computers are used to execute the simulation. Simulation is used in many contexts, such as simulation of technology for performance tuning or optimizing, safety engineering, testing, training, education, and video games.
Saltwater intrusionSaltwater intrusion is the movement of saline water into freshwater aquifers, which can lead to groundwater quality degradation, including drinking water sources, and other consequences. Saltwater intrusion can naturally occur in coastal aquifers, owing to the hydraulic connection between groundwater and seawater. Because saline water has a higher mineral content than freshwater, it is denser and has a higher water pressure. As a result, saltwater can push inland beneath the freshwater.
GroundwaterGroundwater is the water present beneath Earth's surface in rock and soil pore spaces and in the fractures of rock formations. About 30 percent of all readily available freshwater in the world is groundwater. A unit of rock or an unconsolidated deposit is called an aquifer when it can yield a usable quantity of water. The depth at which soil pore spaces or fractures and voids in rock become completely saturated with water is called the water table.
TideTides are the rise and fall of sea levels caused by the combined effects of the gravitational forces exerted by the Moon (and to a much lesser extent, the Sun) and are also caused by the Earth and Moon orbiting one another. Tide tables can be used for any given locale to find the predicted times and amplitude (or "tidal range"). The predictions are influenced by many factors including the alignment of the Sun and Moon, the phase and amplitude of the tide (pattern of tides in the deep ocean), the amphidromic systems of the oceans, and the shape of the coastline and near-shore bathymetry (see Timing).
Groundwater pollutionGroundwater pollution (also called groundwater contamination) occurs when pollutants are released to the ground and make their way into groundwater. This type of water pollution can also occur naturally due to the presence of a minor and unwanted constituent, contaminant, or impurity in the groundwater, in which case it is more likely referred to as contamination rather than pollution.
Floridan aquiferThe Floridan aquifer system, composed of the Upper and Lower Floridan aquifers, is a sequence of Paleogene carbonate rock which spans an area of about in the southeastern United States. It underlies the entire state of Florida and parts of Alabama, Georgia, Mississippi, and South Carolina. The Floridan aquifer system is one of the world's most productive aquifers and supplies drinking water for nearly 10 million people.
Training simulationIn business, training simulation is a virtual medium through which various types of skills can be acquired. Training simulations can be used in a variety of genres; however they are most commonly used in corporate situations to improve business awareness and management skills. They are also common in academic environments as an integrated part of a business or management course. The word simulation implies an imitation of a real-life process, usually via a computer or other technological device, in order to provide a lifelike experience.
Social simulationSocial simulation is a research field that applies computational methods to study issues in the social sciences. The issues explored include problems in computational law, psychology, organizational behavior, sociology, political science, economics, anthropology, geography, engineering, archaeology and linguistics . Social simulation aims to cross the gap between the descriptive approach used in the social sciences and the formal approach used in the natural sciences, by moving the focus on the processes/mechanisms/behaviors that build the social reality.
Plume (fluid dynamics)In hydrodynamics, a plume or a column is a vertical body of one fluid moving through another. Several effects control the motion of the fluid, including momentum (inertia), diffusion and buoyancy (density differences). Pure jets and pure plumes define flows that are driven entirely by momentum and buoyancy effects, respectively. Flows between these two limits are usually described as forced plumes or buoyant jets. "Buoyancy is defined as being positive" when, in the absence of other forces or initial motion, the entering fluid would tend to rise.
Tidal boreA tidal bore, often simply given as bore in context, is a tidal phenomenon in which the leading edge of the incoming tide forms a wave (or waves) of water that travels up a river or narrow bay, reversing the direction of the river or bay's current. It is a strong tide that pushes up the river, against the current. Bores occur in relatively few locations worldwide, usually in areas with a large tidal range (typically more than between high and low tide) and where incoming tides are funneled into a shallow, narrowing river or lake via a broad bay.
Simulation video gameSimulation video games are a diverse super-category of video games, generally designed to closely simulate real world activities. A simulation game attempts to copy various activities from real life in the form of a game for various purposes such as training, analysis, prediction, or entertainment. Usually there are no strictly defined goals in the game, and the player is allowed to control a character or environment freely. Well-known examples are war games, business games, and role play simulation.
Flight simulation video gameA flight simulation video game refers to the simulation of various aspects of flight or the flight environment for purposes other than flight training or aircraft development. A significant community of simulation enthusiasts is supported by several commercial software packages, as well as commercial and homebuilt hardware. Open-source software that is used by the aerospace industry like FlightGear, whose flight dynamics engine (JSBSim) is used in a 2015 NASA benchmark to judge new simulation code to space industry standards, is also available for private use.
Business simulationBusiness simulation or corporate simulation is simulation used for business training, education or analysis. It can be scenario-based or numeric-based. Most business simulations are used for business acumen training and development. Learning objectives include: strategic thinking, decision making, problem solving, financial analysis, market analysis, operations, teamwork and leadership. The business gaming community seems lately to have adopted the term business simulation game instead of just gaming or just simulation.
AquiferAn aquifer is an underground layer of water-bearing, permeable rock, rock fractures, or unconsolidated materials (gravel, sand, or silt). Groundwater from aquifers can be extracted using a water well. Water from aquifers can be sustainably harvested through the use of qanats. Aquifers vary greatly in their characteristics. The study of water flow in aquifers and the characterization of aquifers is called hydrogeology.
Tidal accelerationTidal acceleration is an effect of the tidal forces between an orbiting natural satellite (e.g. the Moon) and the primary planet that it orbits (e.g. Earth). The acceleration causes a gradual recession of a satellite in a prograde orbit away from the primary, and a corresponding slowdown of the primary's rotation. The process eventually leads to tidal locking, usually of the smaller body first, and later the larger body (e.g. theoretically with Earth in 50 billion years). The Earth–Moon system is the best-studied case.
Groundwater remediationGroundwater remediation is the process that is used to treat polluted groundwater by removing the pollutants or converting them into harmless products. Groundwater is water present below the ground surface that saturates the pore space in the subsurface. Globally, between 25 per cent and 40 per cent of the world's drinking water is drawn from boreholes and dug wells. Groundwater is also used by farmers to irrigate crops and by industries to produce everyday goods.
Fossil waterFossil water or paleowater is an ancient body of water that has been contained in some undisturbed space, typically groundwater in an aquifer, for millennia. Other types of fossil water can include subglacial lakes, such as Antarctica's Lake Vostok, and even ancient water on other planets. UNESCO defines fossil groundwater as water that infiltrated usually millennia ago and often under climatic conditions different from the present, and that has been stored underground since that time.
Tidal forceThe tidal force is a gravitational effect that stretches a body along the line towards the center of mass of another body due to a gradient (difference in strength) in gravitational field from the other body; it is responsible for diverse phenomena, including tides, tidal locking, breaking apart of celestial bodies and formation of ring systems within the Roche limit, and in extreme cases, spaghettification of objects. It arises because the gravitational field exerted on one body by another is not constant across its parts: the nearest side is attracted more strongly than the farthest side.
Groundwater-related subsidenceGroundwater-related subsidence is the subsidence (or the sinking) of land resulting from unsustainable groundwater extraction. It is a growing problem in the developing world as cities increase in population and water use, without adequate pumping regulation and enforcement. One estimate has 80% of serious U.S. land subsidence problems associated with the excessive extraction of groundwater, making it a growing problem throughout the world.