DH-404: Cultural data sculptingThis course will engage novel approaches for visualizing and interacting with cultural heritage archives in immersive virtual environments.
HUM-380: Video games and gamificationCe cours propose d'acquérir des compétences en création de jeux vidéo, en invitant les étudiant·e·s à mettre leurs connaissances au service d'un projet collectif de ludification (gamification) d'un co
CS-491: Introduction to IT consultingThis course is an introduction to the alignment of enterprise needs with the possibilities offered by Information Technology (IT). Using a simulated business case, we explore how to define the require
DH-414: Game design & prototypingThis course aims to present and discuss various game design methodologies that can be used to analyze and create projects based on interactivity and player engagement. It gives students the opportunit
HUM-304: Video games and societyCe cours constitue une introduction à l'approche sociologique de la culture à travers l'analyse du secteur des jeux vidéo. Il mobilise les principales approches de l'analyse de la production et des pu
CS-444: Virtual realityThe goal of VR is to embed the users in a potentially complex virtual environment while ensuring that they are able to react as if this environment were real. The course provides a human perception-ac
CS-411: Digital educationThis course addresses the relationship between specific technological features and the learners' cognitive processes. It also covers the methods and results of empirical studies: do student actually l
CS-213: Human computer interactionLa discipline de l'Interaction Homme-Machine (ou HCI : Human-Computer Interaction) vise à systématiquement placer le facteur humain dans la conception de systèmes interactifs.
CS-486: Interaction designThis course focuses on goal-directed design and interaction design, two subjects treated in depth in the Cooper book (see reference below). To practice these two methods, we propose a design challenge
HUM-241: Video games: fiction like any other?L'objectif du cours est de développer une méthodologie d'analyse du jeu vidéo, en particulier via une démarche empirique originale : le "Let's play". Il s'agira de présenter la manière dont le jeu vid
PHYS-100: Advanced physics I (mechanics)La Physique Générale I (avancée) couvre la mécanique du point et du solide indéformable. Apprendre la mécanique, c'est apprendre à mettre sous forme mathématique un phénomène physique, en modélisant l
ME-251: Thermodynamics and energetics IThe course introduces the basic concepts of thermodynamics and heat transfer, and thermodynamic properties of matter and their calculation. The students will master the concepts of heat, mass, and mom
DH-411: Design research for digital innovationHow can we turn digital technologies and data into meaningful user experiences? How can we face societal issues raised by digital evolution? This course proposes an immersion in design research, user