Since the arrival of the computer at home during the '80s, the importance of the digital world in our daily lives has hugely increased. First centralized on a unique computer, the digital world spread over several devices that surround us: smartphones, tab ...
Despite the fact that dematerialization of all our multimedia content brings advantages, the absence of physical medium brings also a lack of tangibility. This paper presents a gesture-based interface to bring back tangibility in our dematerialized multime ...
In this paper, we present the technical details and the challenges we faced during the development and evaluation phases of our wearable indoor guiding system which consists of a virtual personal assistant guiding the user to his/her desired destination. T ...
Dematerialized music and MP3 players offer to the user the possibility of carrying his musical content everywhere. However, at home, the music collection is generally not centralized, split between different rooms and audio supports (CDs, MP3s, etc). In th ...