Skip to main content
Graph
Search
fr
en
Login
Search
All
Categories
Concepts
Courses
Lectures
MOOCs
People
Practice
Publications
Startups
Units
Show all results for
Home
Concept
Combinatorial game theory
Applied sciences
Information engineering
Machine learning
Reinforcement learning
Graph Chatbot
Related lectures (32)
Login to filter by course
Login to filter by course
Reset
Introduction to Game Theory
Covers game theory fundamentals, Nash equilibrium, and strategic interactions in multi-agent systems.
Potential Games: Best Response Dynamics and Nash Equilibria
Covers potential games, best response dynamics, and the convergence to Nash equilibria.
Solving Connect Four: A-B Pruning and Monte-Carlo Tree Search
Explores applying game theory to optimize strategies in Connect Four using advanced algorithms.
Connect Four: α-β Pruning vs Monte-Carlo Tree Search
Explores strategies to solve Connect Four using α-β pruning and Monte-Carlo tree search.
Solving Connect Four: Game Theory Strategies
Explores game theory strategies to solve Connect Four efficiently using minimax, alpha-beta pruning, and Monte Carlo methods.
Connect Four: Game Theory Approach
Explores solving Connect Four using game theory algorithms to find optimal strategies efficiently.
Intelligent Agents: Making Decisions and Planning
Covers intelligent agents, decision-making, planning, machine learning, and game theory.
Game Theory: Stackelberg and Backward Induction
Discusses Stackelberg games and backward induction, illustrating game theory concepts through examples and applications in real-world scenarios.
Zero-Sum Games: Concepts and Applications
Covers zero-sum games, focusing on Nash equilibria, security strategies, and their applications in various scenarios.
Solving Connect Four: A-B Pruning and Monte-Carlo Tree Search
Explores solving Connect Four using game theory algorithms and compares their efficiency.
Solving Connect Four: A-B Pruning and Monte-Carlo Tree Search
Explores solving Connect Four using game theory and algorithms optimization, comparing minimax, alpha-beta pruning, and Monte-Carlo tree search.
Monte Carlo Tree Search and Alpha Zero
Explores Monte Carlo Tree Search and Alpha Zero in deep reinforcement learning.
Connect Four: Alpha-Beta Pruning and Monte-Carlo Tree Search
Explores solving Connect Four using game theory algorithms and compares Alpha-Beta pruning with Monte-Carlo tree search.
Game Theory Applications: Project Proposals and Examples
Provides guidance on project proposals in game theory, showcasing past examples and emphasizing problem formulation and mathematical modeling.
Connect Four: Alpha-Beta Pruning and Monte-Carlo Tree Search
Explores solving Connect Four using game theory algorithms and compares their performance.
Safe Learning for Autonomous Systems
Explores challenges in control, safety, and coordination for autonomous systems like autonomous cars, focusing on safe learning and Nash equilibria.
Multistage Games: Extensive Form and Feedback Strategies
Explores multistage games, focusing on extensive form and feedback strategies, including Nash equilibria and backward induction methods.
Static Games: Introduction to Game Theory Concepts
Covers the basics of static games and introduces key game theory concepts, including the Prisoner's Dilemma and Nash Equilibrium.
Connect Four: Alpha-Beta Pruning and Monte-Carlo Tree Search
Explores solving Connect Four using game theory and algorithms for optimal strategy in minimum time.
Separating Hyperplanes: Theory and Applications
Explores separating hyperplanes for two sets X and Y, discussing conditions for separation and implications of convexity.
Previous
Page 1 of 2
Next