Incidence geometryIn mathematics, incidence geometry is the study of incidence structures. A geometric structure such as the Euclidean plane is a complicated object that involves concepts such as length, angles, continuity, betweenness, and incidence. An incidence structure is what is obtained when all other concepts are removed and all that remains is the data about which points lie on which lines. Even with this severe limitation, theorems can be proved and interesting facts emerge concerning this structure.
Finite geometryA finite geometry is any geometric system that has only a finite number of points. The familiar Euclidean geometry is not finite, because a Euclidean line contains infinitely many points. A geometry based on the graphics displayed on a computer screen, where the pixels are considered to be the points, would be a finite geometry. While there are many systems that could be called finite geometries, attention is mostly paid to the finite projective and affine spaces because of their regularity and simplicity.
Block designIn combinatorial mathematics, a block design is an incidence structure consisting of a set together with a family of subsets known as blocks, chosen such that frequency of the elements satisfies certain conditions making the collection of blocks exhibit symmetry (balance). Block designs have applications in many areas, including experimental design, finite geometry, physical chemistry, software testing, cryptography, and algebraic geometry.
Projective linear groupIn mathematics, especially in the group theoretic area of algebra, the projective linear group (also known as the projective general linear group or PGL) is the induced action of the general linear group of a vector space V on the associated projective space P(V). Explicitly, the projective linear group is the quotient group PGL(V) = GL(V)/Z(V) where GL(V) is the general linear group of V and Z(V) is the subgroup of all nonzero scalar transformations of V; these are quotiented out because they act trivially on the projective space and they form the kernel of the action, and the notation "Z" reflects that the scalar transformations form the center of the general linear group.
Incidence structureIn mathematics, an incidence structure is an abstract system consisting of two types of objects and a single relationship between these types of objects. Consider the points and lines of the Euclidean plane as the two types of objects and ignore all the properties of this geometry except for the relation of which points are on which lines for all points and lines. What is left is the incidence structure of the Euclidean plane.
Projective planeIn mathematics, a projective plane is a geometric structure that extends the concept of a plane. In the ordinary Euclidean plane, two lines typically intersect at a single point, but there are some pairs of lines (namely, parallel lines) that do not intersect. A projective plane can be thought of as an ordinary plane equipped with additional "points at infinity" where parallel lines intersect. Thus any two distinct lines in a projective plane intersect at exactly one point.
Incidence (geometry)In geometry, an incidence relation is a heterogeneous relation that captures the idea being expressed when phrases such as "a point lies on a line" or "a line is contained in a plane" are used. The most basic incidence relation is that between a point, P, and a line, l, sometimes denoted P I l. If P I l the pair (P, l) is called a flag. There are many expressions used in common language to describe incidence (for example, a line passes through a point, a point lies in a plane, etc.
Configuration (geometry)In mathematics, specifically projective geometry, a configuration in the plane consists of a finite set of points, and a finite arrangement of lines, such that each point is incident to the same number of lines and each line is incident to the same number of points. Although certain specific configurations had been studied earlier (for instance by Thomas Kirkman in 1849), the formal study of configurations was first introduced by Theodor Reye in 1876, in the second edition of his book Geometrie der Lage, in the context of a discussion of Desargues' theorem.
Steiner systemIn combinatorial mathematics, a Steiner system (named after Jakob Steiner) is a type of block design, specifically a t-design with λ = 1 and t = 2 or (recently) t ≥ 2. A Steiner system with parameters t, k, n, written S(t,k,n), is an n-element set S together with a set of k-element subsets of S (called blocks) with the property that each t-element subset of S is contained in exactly one block. In an alternate notation for block designs, an S(t,k,n) would be a t-(n,k,1) design. This definition is relatively new.
Combinatorial designCombinatorial design theory is the part of combinatorial mathematics that deals with the existence, construction and properties of systems of finite sets whose arrangements satisfy generalized concepts of balance and/or symmetry. These concepts are not made precise so that a wide range of objects can be thought of as being under the same umbrella. At times this might involve the numerical sizes of set intersections as in block designs, while at other times it could involve the spatial arrangement of entries in an array as in sudoku grids.
Levi graphIn combinatorial mathematics, a Levi graph or incidence graph is a bipartite graph associated with an incidence structure. From a collection of points and lines in an incidence geometry or a projective configuration, we form a graph with one vertex per point, one vertex per line, and an edge for every incidence between a point and a line. They are named for Friedrich Wilhelm Levi, who wrote about them in 1942. The Levi graph of a system of points and lines usually has girth at least six: Any 4-cycles would correspond to two lines through the same two points.
Complete quadrangleIn mathematics, specifically in incidence geometry and especially in projective geometry, a complete quadrangle is a system of geometric objects consisting of any four points in a plane, no three of which are on a common line, and of the six lines connecting the six pairs of points. Dually, a complete quadrilateral is a system of four lines, no three of which pass through the same point, and the six points of intersection of these lines.
Affine plane (incidence geometry)In geometry, an affine plane is a system of points and lines that satisfy the following axioms: Any two distinct points lie on a unique line. Given any line and any point not on that line there is a unique line which contains the point and does not meet the given line. (Playfair's axiom) There exist three non-collinear points (points not on a single line). In an affine plane, two lines are called parallel if they are equal or disjoint.
Three-dimensional spaceIn geometry, a three-dimensional space (3D space, 3-space or, rarely, tri-dimensional space) is a mathematical space in which three values (coordinates) are required to determine the position of a point. Most commonly, it is the three-dimensional Euclidean space, the Euclidean n-space of dimension n=3 that models physical space. More general three-dimensional spaces are called 3-manifolds. Technically, a tuple of n numbers can be understood as the Cartesian coordinates of a location in a n-dimensional Euclidean space.
CollineationIn projective geometry, a collineation is a one-to-one and onto map (a bijection) from one projective space to another, or from a projective space to itself, such that the of collinear points are themselves collinear. A collineation is thus an isomorphism between projective spaces, or an automorphism from a projective space to itself. Some authors restrict the definition of collineation to the case where it is an automorphism. The set of all collineations of a space to itself form a group, called the collineation group.
Projective geometryIn mathematics, projective geometry is the study of geometric properties that are invariant with respect to projective transformations. This means that, compared to elementary Euclidean geometry, projective geometry has a different setting, projective space, and a selective set of basic geometric concepts. The basic intuitions are that projective space has more points than Euclidean space, for a given dimension, and that geometric transformations are permitted that transform the extra points (called "points at infinity") to Euclidean points, and vice-versa.
Heawood graphIn the mathematical field of graph theory, the Heawood graph is an undirected graph with 14 vertices and 21 edges, named after Percy John Heawood. The graph is cubic, and all cycles in the graph have six or more edges. Every smaller cubic graph has shorter cycles, so this graph is the 6-cage, the smallest cubic graph of girth 6. It is a distance-transitive graph (see the Foster census) and therefore distance regular. There are 24 perfect matchings in the Heawood graph; for each matching, the set of edges not in the matching forms a Hamiltonian cycle.
MatroidIn combinatorics, a branch of mathematics, a matroid ˈmeɪtrɔɪd is a structure that abstracts and generalizes the notion of linear independence in vector spaces. There are many equivalent ways to define a matroid axiomatically, the most significant being in terms of: independent sets; bases or circuits; rank functions; closure operators; and closed sets or flats. In the language of partially ordered sets, a finite simple matroid is equivalent to a geometric lattice.
Gino FanoGino Fano (5 January 1871 8 November 1952) was an Italian mathematician, best known as the founder of finite geometry. He was born to a wealthy Jewish family in Mantua, in Italy and died in Verona, also in Italy. Fano made various contributions on projective and algebraic geometry. His work in the foundations of geometry predates the similar, but more popular, work of David Hilbert by about a decade. He was the father of physicist Ugo Fano and electrical engineer Robert Fano and uncle to physicist and mathematician Giulio Racah.
Matroid representationIn the mathematical theory of matroids, a matroid representation is a family of vectors whose linear independence relation is the same as that of a given matroid. Matroid representations are analogous to group representations; both types of representation provide abstract algebraic structures (matroids and groups respectively) with concrete descriptions in terms of linear algebra. A linear matroid is a matroid that has a representation, and an F-linear matroid (for a field F) is a matroid that has a representation using a vector space over F.