Covers fundamental concepts in computer graphics, including rendering, modeling, and animation, aiming to develop practical skills and stimulate interest in the interdisciplinary field.
Explores concept-based, named entity-based, and perspective connections-based image systems, emphasizing the analysis of graphics and visual relationships between images.
Explores the history, development, and features of Rhino software, highlighting its impact on various industries and collaborations with companies like Honda.
Explores fractals, dimensions, and applications, including mountain formation simulation and landscape authoring through erosion and vegetation interplay.
Explores texture mapping techniques to enhance realism, focusing on color manipulation, reflections, and shadows, with a demonstration of shadow mapping for real-time rendering.