Engineering accreditation bodies express a strong consensus that in addition to technical and scientific skills, engineering education also needs to promote the development of professional skills. In general, team-based projects are considered to be valuab ...
The emergence of digital technology is changing education in many ways. A particularly interesting aspect of this transformation is the development of learning environments that can automatically adapt to individual students and can collect data in order t ...
Gamification aims to enhance the educational experience by enabling students to have fun with technology. Although research in the field has previously looked into the effectiveness of gamification, reviews of existing studies show that in the context of e ...
Background: Educational robotics (ER) is increasingly used in classrooms to implement activities aimed at fostering the development of students’ computational thinking (CT) skills. Though previous works have proposed different models and frameworks to desc ...